Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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Hi!
About 4 days ago I had a random thought - "I wonder if it's hard to write a gameboy game?". I get these sort of thoughts sometimes, and my enthusiasm will last all of 12 hours, and then I'll get bored and go on to a different project.
But this time I told myself: Dammit, you will finish something!
So... I've made something that could almost qualify as a game. A terrible, terrible game. You control the man, and you have to collect the donuts, while avoiding the robots.
There's no score counter, and that's the main detail preventing me from calling it a game.
It, and the code, are here:
https://github.com/ChaosCabbage/gameboy … es/tag/0.1
I doubt I'll develop this more, but I'm just hoping I can pump up some enthusiasm for a sequel.
Cheers!
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thank you for sharing
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