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Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

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#1 2018-07-31 06:05:31

yuyat
New member
Registered: 2018-07-31
Posts: 2

How to enable window tile map transparency

Hello,everyone. my English is no good, so I post topic in 2 language.

I want to display the background tile map (_SCRN0) transparently under the window tile map (_SCRN1) in the program of RGBDS, but what memory can be operated to realize it?
I would appreciate it if you could answer my questions.

はじめまして。私は英語が苦手なので、英語と日本語で投稿させて頂きます。

RGBDSのプログラムにおいてウィンドウタイルマップ(_SCRN1)の下に背景タイルマップ(_SCRN0)を透過させて表示したいのですが、どのメモリを操作すれば実現できるのでしょうか?
回答頂ければ幸いです。

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#2 2018-07-31 06:21:43

nitro2k01
Administrator
Registered: 2008-02-22
Posts: 245

Re: How to enable window tile map transparency

This is not possible. The window is always opaque.


Blog: Gameboy Genius
"A journey of a thousand miles begins with one small step"
Old Chinese Proverb

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#3 2018-07-31 07:19:36

yuyat
New member
Registered: 2018-07-31
Posts: 2

Re: How to enable window tile map transparency

Thank you for replying.
I agreed to see the sample program and the actual work, I will redo UI design again.

返信ありがとうございます。
サンプル作品や実際の作品を見て納得しました、UI設計をやり直してきます。

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