Gameboy Development Forum

Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

You are not logged in.

Ads

#1 2019-06-28 22:52:30

bbbbbr
Member
Registered: 2019-03-04
Posts: 16

Using the Window as a giant sprite

Thought I'd share a recent mini-project. I wanted to try using the Window as a giant sprite to get around the limited sprite size and count of the hardware. It's probably been done before by others, but I wasn't able to find any examples online. It was a fun exercise.

https://raw.githubusercontent.com/bbbbbr/gb-window-as-sprite/release/info/screenshot_anim.gif

https://github.com/bbbbbr/gb-window-as-sprite

ROM: https://github.com/bbbbbr/gb-window-as- … b?raw=true

Offline

 

#2 2019-07-02 10:11:34

nitro2k01
Administrator
Registered: 2008-02-22
Posts: 186

Re: Using the Window as a giant sprite

An example of this being done in a commercial game is the final boss in Zelda: Oracle of Seasons, Onox. (That phase of the fight starts at 1:30 into the video.)

https://www.youtube.com/watch?v=3FPM0QVMz48


Blog: Gameboy Genius
"A journey of a thousand miles begins with one small step"
Old Chinese Proverb

Offline

 

#3 2019-07-07 06:54:09

Mills
Member
Registered: 2012-12-21
Posts: 130

Re: Using the Window as a giant sprite

Awesome, thanks for sharing!.

Offline

 

Board footer

Powered by PunBB
© Copyright 2002–2005 Rickard Andersson