Gameboy Development Forum

Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

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#1 2019-06-28 22:52:30

bbbbbr
Member
Registered: 2019-03-04
Posts: 126

Using the Window as a giant sprite

Thought I'd share a recent mini-project. I wanted to try using the Window as a giant sprite to get around the limited sprite size and count of the hardware. It's probably been done before by others, but I wasn't able to find any examples online. It was a fun exercise.

https://raw.githubusercontent.com/bbbbbr/gb-window-as-sprite/release/info/screenshot_anim.gif

https://github.com/bbbbbr/gb-window-as-sprite

ROM: https://github.com/bbbbbr/gb-window-as- … b?raw=true

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#2 2019-07-02 10:11:34

nitro2k01
Administrator
Registered: 2008-02-22
Posts: 249

Re: Using the Window as a giant sprite

An example of this being done in a commercial game is the final boss in Zelda: Oracle of Seasons, Onox. (That phase of the fight starts at 1:30 into the video.)

https://www.youtube.com/watch?v=3FPM0QVMz48


Blog: Gameboy Genius
"A journey of a thousand miles begins with one small step"
Old Chinese Proverb

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#3 2019-07-07 06:54:09

Mills
Member
Registered: 2012-12-21
Posts: 132

Re: Using the Window as a giant sprite

Awesome, thanks for sharing!.

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#4 2019-08-26 17:27:08

ISSOtm
Member
From: Somewhere in Echo RAM
Registered: 2017-04-18
Posts: 160
Website

Re: Using the Window as a giant sprite

You don't have to use the window for this, using the background via mid-frame SC* writes works as well.
Good job though!


The French Lord Of Laziness.
Legend of Zelda and Undertale fan, I also tend to break Pokémon R/B/Y a little too much.

Twitter | Me on GCL | Discord : ISSOtm#9015 | Skype : isso.tm (I don't login anymore)

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