Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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Thought I'd share a recent mini-project. I wanted to try using the Window as a giant sprite to get around the limited sprite size and count of the hardware. It's probably been done before by others, but I wasn't able to find any examples online. It was a fun exercise.
https://github.com/bbbbbr/gb-window-as-sprite
ROM: https://github.com/bbbbbr/gb-window-as- … b?raw=true
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An example of this being done in a commercial game is the final boss in Zelda: Oracle of Seasons, Onox. (That phase of the fight starts at 1:30 into the video.)
https://www.youtube.com/watch?v=3FPM0QVMz48
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Awesome, thanks for sharing!.
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You don't have to use the window for this, using the background via mid-frame SC* writes works as well.
Good job though!
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