Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
You are not logged in.
Are there heavily compressed and quick to execute methods?
Offline
I don't know much about writing music on the GB, but it would help others to know what tools you're using to write your music.
Are you writing your music in code? Is it assembly? GBDK? Or are you using GBT-Player?
Offline
Well, the best way to compress gameboy music is to... compress it with decent packer. I've put together some details here - Game Boy Compression Playground. It requires slightly modified replay code and available RAM - providing that "module" will fit it. Proof of concept would be my Lumberjack game. Title tune shrinked from 3466 to 919 bytes. There's no "one click" automated solution, everything is usually handcrafted asm.
Offline