Gameboy Development Forum

Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

You are not logged in.

Ads

#1 2021-08-04 22:47:58

chris
Member
From: USA
Registered: 2016-11-27
Posts: 142
Website

Save the puppies! (WIP)

Hello. It's been a while, but I'm working on a new game.
http://www.atari2600land.com/gameboy/sa … ppies.html
Save the puppies! Let me know what you think of this so far.
Also, any chance we could be getting a Discord channel?


My avatar is from Nintendo Power. I miss those days, so I decided to bring them back.

Offline

 

#2 2021-11-25 14:01:23

chris
Member
From: USA
Registered: 2016-11-27
Posts: 142
Website

Re: Save the puppies! (WIP)

I came back to this and added some stuff. I also made it 64k so I have plenty of room for new levels. Link is up above there in post #1.


My avatar is from Nintendo Power. I miss those days, so I decided to bring them back.

Offline

 

#3 2021-12-02 02:37:56

bbbbbr
Member
Registered: 2019-03-04
Posts: 127

Re: Save the puppies! (WIP)

A late reply: there are a couple discord servers for gbdev
gbdev : https://discordapp.com/invite/tKGMPNr
gbdk-2020/zgb : https://discord.gg/XCbjCvqnUY


I played the game for a little while. It's off to a good start. I like saving puppies.
* If the d-pad movement allowed repeating by holding down it would make the game a little faster to play and feel better for the player.
* You might also consider introducing some of the more advanced enemy movement on the second level instead of the third, that way there can be more of a ramp/building up.
* It would be nice to see how many puppies remain to be saved to complete a level

There is also an non-initialized WRAM exception in BGB when starting the game.

Offline

 

Board footer

Powered by PunBB
© Copyright 2002–2005 Rickard Andersson