Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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I've been having a hard time finding Information on Gameboy development, so once I understand something I put tutorials up. Also Im hosting the essential tools just in case they disappear off the rest of the internet. The site is SpaceKitty Games.
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this would be very very useful once completed
please make this!
also once you have done the site
you should put the info on the wiki
as there is a need for more gbdk tutorials there
i will try and help when i learn more also
i could help with the setup and a few of the functions currently
just say if you want me to help
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Hey that's cool..
You have to add more tools.
-A link to gbt player (for the music)
-Gameman Gameboy Tile & Map Optimizer/Exporter: optimize tiles and maps created with GBTD and GBMB to delete duplicated tiles.
Using this optimizer, you can create a lot of images (maps) sharing one tileset and you can make "fast movies" by changing maps. It is a bit difficult, but this can be made, if someone had the sources, a "gameboy movie maker" could be programed with this.
-GBTK (GameBoy Toolkit Preview): it converts images for GB and GBC using 4 colours, they look awesome for the original GB.
-Gameboy Image converter (GIC): It converts images for GBC with more than 4 colours (in ASM, but they can be used in C)
-hicolour converter: converts images using lots of colours only for GBC, it has a ASM source to display them. This also can be used inside GBDK.
Last edited by Mills (2014-11-08 07:03:58)
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Shouldn't we start an entire wiki for this? With more than just Gbdk, also assembly language (which I could help with).
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There's already a wiki, which you can find if you click wiki in the top menu. You should be able to log in with the same name and password as used on this forum. If not, something is wrong. In that case, please tell me.
Crona: Could I add your tutorials to the wiki? No offence, but my wiki is probably more likely to stay up for many years than most other sites.
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Crona I played your space fighters game and it was really good. How did you input sound?
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Funny you should ask that right now. I actually had a tutorial about that on my website, but I am right in the middle of redesigning it. Ill see if I can put it up on the wiki and post a link here when Im done.
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There we go http://gbdev.gg8.se/wiki/articles/Sound_tutorial
Since the that tutorial is already there I feel like it would be redundant to have it be on my site as well. (my site probably wont last as long as well)
So my website is just going to be a portfolio of sorts. Ill try to get my other tutorials on the wiki soon.
Last edited by Crona (2014-12-04 15:21:51)
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Hey Crona I was hoping that you would put up a tutorial on how to do the score too? Is it simple or complex?
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The score thing is just three different sprites and variables one for ones one for tens and one for hundreds then just put like a switch in an update score function where 0 - 9 would update the sprite to the value its at and 10 would set the value to 0 and the next place up one. Then at the end make a variable something like finalscore = (hundreds*100) + (tens*10) + ones;
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Why it's gone
The site has been taken down
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Wayback Machine is useful when websites go offline. Here's the archived version: http://web.archive.org/web/201603281235 … om/gameboy
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