Gameboy Development Forum

Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

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#26 2017-02-12 07:52:56

Mills
Member
Registered: 2012-12-21
Posts: 132

Re: New Puzzle game for GB/GBC

Solved some issues in luna, fuzzy's bugs are still there.

Added a fade from/to White effect, when changing scenes, for game boy color.

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#27 2017-03-18 10:04:01

Mills
Member
Registered: 2012-12-21
Posts: 132

Re: New Puzzle game for GB/GBC

Dropbox links went down... I'll try to solve it

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#28 2017-10-07 07:54:30

Mills
Member
Registered: 2012-12-21
Posts: 132

Re: New Puzzle game for GB/GBC

I'm going to leave "luna" for the moment, so now I'm focussing on the puzzle game.

The platformer logic was used to make a Rick Dangerous 2 "port", it is not really a port, because there is no source code.
I used the orginal maps and changed some tiles to make it look rounder and more cartoon like.

FUZZY now has a power bar on the hud.

Rick Dangerous 2 has part of the first level, but the gameplay is a bit different from the original, I still don't know how to disable lasers that are ussualy part of the puzzles in the original Rick2.

Also Rick sprite suffered a bit, to fit in a 16x16 sprite. But I think it looks ok.

https://github.com/mills32/GAMEBOY-DEMOS/blob/master/MISC/fuzzy_rick2.png?raw=true

Last edited by Mills (2017-10-07 07:56:32)

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#29 2017-10-07 08:55:11

npzman
Banned
From:
Registered: 2014-11-19
Posts: 197

Re: New Puzzle game for GB/GBC

I really wished I could pull that off it is a shame that he also stopped answering my email for good. If he didn't I could been good as him. Shame on him


Twitter : @Sfeedman please follow
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#30 2017-10-07 10:02:28

Jonas
Member
From: Frankfurt, Germany
Registered: 2016-06-06
Posts: 112
Website

Re: New Puzzle game for GB/GBC

Just checked out the versions in your first post in this thread. These probably aren't the latest versions, are they?

There is still some work to be done, but both games look very promising! Keep up the cool work. smile

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#31 2017-10-07 15:54:55

Mills
Member
Registered: 2012-12-21
Posts: 132

Re: New Puzzle game for GB/GBC

Jonas wrote:

Just checked out the versions in your first post in this thread. These probably aren't the latest versions, are they?

There is still some work to be done, but both games look very promising! Keep up the cool work. smile

I just updated the downloads.

Last edited by Mills (2017-10-07 17:45:49)

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#32 2017-10-08 03:49:23

beware
New member
Registered: 2011-12-07
Posts: 4

Re: New Puzzle game for GB/GBC

the DMG and GBC version of one game should be one single dual platform game, not two separate roms

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#33 2017-10-08 05:38:13

Mills
Member
Registered: 2012-12-21
Posts: 132

Re: New Puzzle game for GB/GBC

beware wrote:

the DMG and GBC version of one game should be one single dual platform game, not two separate roms

I had to make separate roms, because letting the cpu decide what version to use, generates a lot of extra lines that make the code very complex.
GBC could handle the extre code, But DMG suffers a bit with that extra code. Also that extra code did not fit well in the rom bank 1.

The music, maps, sounds, sprites and gameplay are just the same in both versions, But at the compilling process the code is optimized for DMG (by removing all colour functions and using simpler ones) or GBC (adding the colour functions and setting cpu speed to 8 Mhz and more).

Last edited by Mills (2017-10-08 05:39:39)

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#34 2017-10-08 21:11:17

npzman
Banned
From:
Registered: 2014-11-19
Posts: 197

Re: New Puzzle game for GB/GBC

@Mills you have the guts to ignore me in front of my eyes


Twitter : @Sfeedman please follow
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