Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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Solved some issues in luna, fuzzy's bugs are still there.
Added a fade from/to White effect, when changing scenes, for game boy color.
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Dropbox links went down... I'll try to solve it
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I'm going to leave "luna" for the moment, so now I'm focussing on the puzzle game.
The platformer logic was used to make a Rick Dangerous 2 "port", it is not really a port, because there is no source code.
I used the orginal maps and changed some tiles to make it look rounder and more cartoon like.
FUZZY now has a power bar on the hud.
Rick Dangerous 2 has part of the first level, but the gameplay is a bit different from the original, I still don't know how to disable lasers that are ussualy part of the puzzles in the original Rick2.
Also Rick sprite suffered a bit, to fit in a 16x16 sprite. But I think it looks ok.
Last edited by Mills (2017-10-07 07:56:32)
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I really wished I could pull that off it is a shame that he also stopped answering my email for good. If he didn't I could been good as him. Shame on him
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Just checked out the versions in your first post in this thread. These probably aren't the latest versions, are they?
There is still some work to be done, but both games look very promising! Keep up the cool work.
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Jonas wrote:
Just checked out the versions in your first post in this thread. These probably aren't the latest versions, are they?
There is still some work to be done, but both games look very promising! Keep up the cool work.
I just updated the downloads.
Last edited by Mills (2017-10-07 17:45:49)
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the DMG and GBC version of one game should be one single dual platform game, not two separate roms
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beware wrote:
the DMG and GBC version of one game should be one single dual platform game, not two separate roms
I had to make separate roms, because letting the cpu decide what version to use, generates a lot of extra lines that make the code very complex.
GBC could handle the extre code, But DMG suffers a bit with that extra code. Also that extra code did not fit well in the rom bank 1.
The music, maps, sounds, sprites and gameplay are just the same in both versions, But at the compilling process the code is optimized for DMG (by removing all colour functions and using simpler ones) or GBC (adding the colour functions and setting cpu speed to 8 Mhz and more).
Last edited by Mills (2017-10-08 05:39:39)
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@Mills you have the guts to ignore me in front of my eyes
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