Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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I Learned a lot, and got the gameboy to do cool things just in C.
GBDK has lots of bugs, most of them can be solved, But i found one i could not solve.
It looks like GBDK can't compile a rom with more than 64 banks. It compiles, but data stored at banks 65,66... is not readable.
I was makig a cool demo with movies, I needed 256 banks (4 MB rom) so i think this is the end, as i'm not going to code any asm... i just can't understand it.
If there is a way to solve this bug, i'd love it!.
Thanks.
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Solved...
GBDK is great to learn. But it has so little doc...
If someone wats to make huge roms with images, sounds, etc...
Just compile using this:
-Wl-yt8
and change bank using
SWITCH_ROM_MBC5(Bank number)
Tested on real GBC, and 64 M usb smart cart, worked perfect, But max size is 32.000 kBit ROM (4MB) because the cart is split in two.
.
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