Difference between revisions of "WLA DX"
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(Added WLA DX) |
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== Distribution == | == Distribution == | ||
[http://www.villehelin.com/wla.html http://www.villehelin.com/wla.html] | [http://www.villehelin.com/wla.html http://www.villehelin.com/wla.html] | ||
+ | == Features == | ||
+ | * Anonymous (reusable, nice for macros) labels | ||
+ | * Sections allocate into empty ROM space (data never overlaps) | ||
+ | * Multiple systems to make games for; all you need is the memory map | ||
+ | * Convenient functions, such as .NAME and .LICENSEECODEOLD along with .ROMDMG, etc. | ||
+ | * You can choose which symbol the empty ROM space will contain | ||
== Bugs == | == Bugs == | ||
'''(Please add any bugs you might encounter to the list below)''' | '''(Please add any bugs you might encounter to the list below)''' |
Revision as of 13:53, 9 February 2014
WLA DX includes the WLA macro assembler, the Binary to Text converter WLAB, the disassembler WLAD, and the WLALINK linker. WLA and WLALINK are both available for a variety of targets, of which the GB-Z80 was the initial target.
Distribution
http://www.villehelin.com/wla.html
Features
- Anonymous (reusable, nice for macros) labels
- Sections allocate into empty ROM space (data never overlaps)
- Multiple systems to make games for; all you need is the memory map
- Convenient functions, such as .NAME and .LICENSEECODEOLD along with .ROMDMG, etc.
- You can choose which symbol the empty ROM space will contain
Bugs
(Please add any bugs you might encounter to the list below)