Difference between revisions of "WLA DX"

From GbdevWiki
Jump to: navigation, search
(Added WLA DX)
 
(Distribution)
Line 3: Line 3:
 
== Distribution ==
 
== Distribution ==
 
[http://www.villehelin.com/wla.html http://www.villehelin.com/wla.html]
 
[http://www.villehelin.com/wla.html http://www.villehelin.com/wla.html]
 +
== Features ==
 +
* Anonymous (reusable, nice for macros) labels
 +
* Sections allocate into empty ROM space (data never overlaps)
 +
* Multiple systems to make games for; all you need is the memory map
 +
* Convenient functions, such as .NAME and .LICENSEECODEOLD along with .ROMDMG, etc.
 +
* You can choose which symbol the empty ROM space will contain
  
 
== Bugs ==
 
== Bugs ==
 
'''(Please add any bugs you might encounter to the list below)'''
 
'''(Please add any bugs you might encounter to the list below)'''

Revision as of 13:53, 9 February 2014

WLA DX includes the WLA macro assembler, the Binary to Text converter WLAB, the disassembler WLAD, and the WLALINK linker. WLA and WLALINK are both available for a variety of targets, of which the GB-Z80 was the initial target.

Distribution

http://www.villehelin.com/wla.html

Features

  • Anonymous (reusable, nice for macros) labels
  • Sections allocate into empty ROM space (data never overlaps)
  • Multiple systems to make games for; all you need is the memory map
  • Convenient functions, such as .NAME and .LICENSEECODEOLD along with .ROMDMG, etc.
  • You can choose which symbol the empty ROM space will contain

Bugs

(Please add any bugs you might encounter to the list below)