Difference between revisions of "WLA DX"

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WLA DX includes the WLA macro assembler, the Binary to Text converter WLAB, the disassembler WLAD, and the WLALINK linker. WLA and WLALINK are both available for a variety of targets, of which the GB-Z80 was the initial target.
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WLA DX includes the WLA macro assembler, the Binary to Text converter WLAB, and the WLALINK linker. WLA and WLALINK are both available for a variety of targets, of which the GB-Z80 was the initial target.
  
 
== Distribution ==
 
== Distribution ==
[http://www.villehelin.com/wla.html http://www.villehelin.com/wla.html]
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[https://github.com/vhelin/wla-dx https://github.com/vhelin/wla-dx]
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== Features ==
 
== Features ==
* Anonymous (reusable, nice for macros) labels
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* Anonymous labels
* Sections allocate into empty ROM space (data never overlaps)
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* Sections allocate into empty ROM space; data never overlaps
* Multiple systems to make games for; all you need is the memory map
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* Multiple processors supported
* Convenient functions, such as .NAME and .LICENSEECODEOLD along with .ROMDMG, etc.
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* Convenient directives for working with the header
* You can choose which symbol the empty ROM space will contain
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== Bugs ==
 
== Bugs ==
 
'''(Please add any bugs you might encounter to the list below)'''
 
'''(Please add any bugs you might encounter to the list below)'''

Latest revision as of 21:15, 27 March 2016

WLA DX includes the WLA macro assembler, the Binary to Text converter WLAB, and the WLALINK linker. WLA and WLALINK are both available for a variety of targets, of which the GB-Z80 was the initial target.

Distribution

https://github.com/vhelin/wla-dx

Features

  • Anonymous labels
  • Sections allocate into empty ROM space; data never overlaps
  • Multiple processors supported
  • Convenient directives for working with the header

Bugs

(Please add any bugs you might encounter to the list below)