Tic Tac Toe
From GbdevWiki
/*
Tic tac Toe is know
as noughts and crosses in the uk
feel free to edit the code to
fix bugs or add gamemodes
*/
#include <stdio.h>
#include <gb/gb.h>
#define MAXX 3
#define MAXY 4
unsigned char player;
unsigned char running = 1;
unsigned char name1[10];//player 1's name
unsigned char name2[10]; //player 2's name
unsigned char Map[MAXX][MAXY] = {{46, 46, 46, 10},
{46, 46, 46, 10},
{46, 46, 46, 10}};// 46 = "." 10 = '\n
void title();
void You_Won();
void clear_screen();
void check_win();//check if a player has won
void print_Map();
void Enter_Name();
void Set_Map(unsigned char x, unsigned char y, unsigned char k);
void title(){
printf("Noughts and crosses!\n");
printf(" xoo \n");
printf(" oxx \n");
printf(" ..x \n");
printf(" Press Start \n");
waitpad(J_START);
clear_screen();
return;
}
void You_Won(){
clear_screen();
if (player == 1){
printf("==================\n");
printf("= =\n");
printf("= =\n");
printf("= %s WINS!!! \n", name1);
printf("= %s LOSES :( \n", name2);
printf("= =\n");
printf("= =\n");
printf("==================\n");
printf("Press Start to reset!\n");
waitpad(J_START);
reset();
}
else{
printf("==================\n");
printf("= =\n");
printf("= =\n");
printf("= %s WINS!!! \n", name2);
printf("= %s LOSES :( \n", name1);
printf("= =\n");
printf("= =\n");
printf("==================\n");
printf("Press Start to reset\n");
waitpad(J_START);
reset();
}
return;
}
void check_win(){
/*
x..
x..
x..
*/
if (Map[0][0] == 88 && Map[1][0] == 88 && Map[2][0] == 88){player = 1;You_Won();}
else if (Map[0][0] == 48 && Map[1][0] == 48 && Map[2][0] == 48){player = 2;You_Won();}
/*
.x.
.x.
.x.
*/
else if (Map[0][1] == 88 && Map[1][1] == 88 && Map[2][1] == 88){player = 1;You_Won();}
else if (Map[0][0] == 48 && Map[1][0] == 48 && Map[2][0] == 48){player = 2;You_Won();}
/*
..x
..x
..x
*/
else if (Map[0][2] == 88 && Map[1][2] == 88 && Map[2][2] == 88){player = 1;You_Won();}
else if (Map[0][2] == 48 && Map[1][2] == 48 && Map[2][2] == 48){player = 2;You_Won();}
/*
xxx
...
...
*/
else if (Map[0][0] == 88 && Map[0][1] == 88 && Map[0][2] == 88){player = 1;You_Won();}
else if (Map[0][0] == 48 && Map[0][1] == 48 && Map[0][2] == 48){player = 2;You_Won();}
/*
...
xxx
...
*/
else if (Map[1][0] == 88 && Map[1][1] == 88 && Map[1][2] == 88){player = 1;You_Won();}
else if (Map[1][0] == 48 && Map[1][1] == 48 && Map[1][2] == 48){player = 2;You_Won();}
/*
...
...
xxx
*/
else if (Map[2][0] == 88 && Map[2][1] == 88 && Map[2][2] == 88){player = 1;You_Won();}
else if (Map[2][0] == 48 && Map[2][1] == 48 && Map[2][2] == 48){player = 2;You_Won();}
/*
x..
.x.
..x
*/
else if (Map[0][0] == 88 && Map[1][1] == 88 && Map[2][2] == 88){player = 1;You_Won();}
else if (Map[0][0] == 48 && Map[1][1] == 48 && Map[2][2] == 48){player = 2;You_Won();}
/*
..x
.x.
x..
*/
else if (Map[0][2] == 88 && Map[1][1] == 88 && Map[2][0] == 88){player = 1;You_Won();}
else if (Map[0][2] == 48 && Map[1][2] == 48 && Map[3][2] == 48){player = 2;You_Won();}
return;
}
void Set_Map(unsigned char x, unsigned char y, unsigned char k){Map[x][y] = k;return;}
void Enter_Name(){
unsigned char i = 0;
unsigned char k = 0;
clear_screen();
printf("Player 1 Enter Your Name\n\"*\" To end\nPress A To Select\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
while(i <= 10){
i--;
if(name1[i] == 42){name1[i] = 0;break;}
i++;
name1[i] = getchar();
printf("Last Character: %c\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n", name1[i]);
i++;
}
printf("\nNow Player 2\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
i = 0;
while(i <= 10){
i--;
if(name2[i] == 42){name2[i] = 0;break;}
i++;
name2[i] = getchar();
printf("Last Character: %c\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n", name2[i]);
i++;
}
clear_screen();
return;
}
void print_Map(){
unsigned char i;
unsigned char k;
unsigned char c;
for (i = 0;i<MAXX;i++){
for (k = 0;k<MAXY;k++){
c = Map[i][k];
printf("%c", c);
}
}
return;
}
void clear_screen(){unsigned char i = 0;while (i < 18){printf("\n");i++;}return;}
int main(){
unsigned char tile_x;
unsigned char tile_y;
player = 1;
title();
Enter_Name();
while(running == 1){
if (player == 1){
start1:
printf("\n%s\nPlease Enter The\nX Cord\n\n\n\n\n\n\n\n\n\n", name1);
while(1){tile_x = getchar();if (tile_x <= 48 || tile_x > 51){printf("\nEnter a number\nbetween 1 and 9\n\n\n\n\n\n\n\n\n\n\n\n");}else{break;}}
tile_x = tile_x - 48;
printf("Please Enter The\nY Cord\n\n\n\n\n\n\n\n\n\n\n");
while(1){tile_y = getchar();if (tile_y <= 48 || tile_y > 51){printf("\nEnter a number\nbetween 1 and 9\n\n\n\n\n\n\n\n\n\n\n\n");}else{break;}}
tile_y = tile_y - 48;
tile_x--;tile_y--;
if (Map[tile_x][tile_y] == 48 || Map[tile_x][tile_y] == 88){goto start1;}
Map[tile_x][tile_y] = 88;//X in ASCII
player = 2;
}
else if (player == 2){
start2:
printf("\n%s\nPlease Enter The\nX Cord\n\n\n\n\n\n\n\n\n\n", name2);
while(1){tile_x = getchar();if (tile_x < 48 || tile_x > 51){printf("\nEnter a number\nbetween 1 and 9\n\n\n\n\n\n\n\n\n\n\n\n");}else{break;}}
tile_x = tile_x - 48;
printf("Please Enter The\nY Cord\n\n\n\n\n\n\n\n\n\n\n");
while(1){tile_y = getchar();if (tile_y < 48 || tile_y > 51){printf("\nEnter a number\nbetween 1 and 9\n\n\n\n\n\n\n\n\n\n\n\n");}else{break;}}
tile_y = tile_y - 48;
tile_x--;tile_y--;
if (Map[tile_x][tile_y] == 48 || Map[tile_x][tile_y] == 88){printf("\nTile Already Taken!\n\n\n\n\n\n\n\n\n\n\n\n");delay(1300);goto start2;}
Map[tile_x][tile_y] = 48;//0 in ASCII
player = 1;
}
clear_screen();
print_Map();
check_win();//check for 3 in a row
}
return 0;
}
--A cat 18:53, 1 August 2014 (UTC)