Sprite RAM Bug
From GbdevWiki
Revision as of 06:09, 28 June 2009 by Xzakox (Talk | contribs) (New page: There is a flaw in the GameBoy hardware that causes trash to be written to OAM RAM if the following commands are used while their 16-bit content is in the range of $FE00 to $FEFF: inc r...)
There is a flaw in the GameBoy hardware that causes trash to be written to OAM RAM if the following commands are used while their 16-bit content is in the range of $FE00 to $FEFF:
inc rr dec rr ;rr = bc,de, or hl ldi a,(hl) ldd a,(hl) ldi (hl),a ldd (hl),a
Only sprites 1 & 2 ($FE00 & $FE04) are not affected by these instructions.