Tic Tac Toe

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Revision as of 13:34, 1 August 2014 by A cat (Talk | contribs) (Created page with 'Tic Tac Toe know in the uk as noughts and crosses please feel free to fix any bugs you find or add gamemodes etc: #include <stdio.h> #include <gb/gb.h> #define MAXX 3 #defi…')

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/* Tic Tac Toe know in the uk as noughts and crosses please feel free to fix any bugs you find or add gamemodes etc

  • /
  1. include <stdio.h>
  2. include <gb/gb.h>
  1. define MAXX 3
  2. define MAXY 4

unsigned char player; unsigned char running = 1; unsigned char name1[10];//player 1's name unsigned char name2[10]; //player 2's name unsigned char Map[MAXX][MAXY] = {{46, 46, 46, 10}, {46, 46, 46, 10}, {46, 46, 46, 10}};// 46 = "." 10 = '\n void title(); void You_Won(); void clear_screen(); void check_win();//check if a player has won void print_Map(); void Enter_Name(); void Set_Map(unsigned char x, unsigned char y, unsigned char k);

void title(){ printf("Noughts and crosses!\n"); printf(" xoo \n"); printf(" oxx \n"); printf(" ..x \n"); printf(" Press Start \n"); waitpad(J_START); clear_screen(); return; }

void You_Won(){ clear_screen(); if (player == 1){ printf("==================\n"); printf("= =\n"); printf("= =\n"); printf("=  %s WINS!!! \n", name1); printf("=  %s LOSES :( \n", name2); printf("= =\n"); printf("= =\n"); printf("==================\n"); printf("Press Start to reset!\n"); waitpad(J_START); reset(); } else{ printf("==================\n"); printf("= =\n"); printf("= =\n"); printf("=  %s WINS!!! \n", name2); printf("=  %s LOSES :( \n", name1); printf("= =\n"); printf("= =\n"); printf("==================\n"); printf("Press Start to reset\n"); waitpad(J_START); reset(); } return; }

void check_win(){ /* x.. x.. x.. */ if (Map[0][0] == 88 && Map[1][0] == 88 && Map[2][0] == 88){player = 1;You_Won();} else if (Map[0][0] == 48 && Map[1][0] == 48 && Map[2][0] == 48){player = 2;You_Won();} /* .x. .x. .x. */ else if (Map[0][1] == 88 && Map[1][1] == 88 && Map[2][1] == 88){player = 1;You_Won();} else if (Map[0][0] == 48 && Map[1][0] == 48 && Map[2][0] == 48){player = 2;You_Won();} /* ..x ..x ..x */ else if (Map[0][2] == 88 && Map[1][2] == 88 && Map[2][2] == 88){player = 1;You_Won();} else if (Map[0][2] == 48 && Map[1][2] == 48 && Map[2][2] == 48){player = 2;You_Won();} /* xxx ... ... */ else if (Map[0][0] == 88 && Map[0][1] == 88 && Map[0][2] == 88){player = 1;You_Won();} else if (Map[0][0] == 48 && Map[0][1] == 48 && Map[0][2] == 48){player = 2;You_Won();} /* ... xxx ... */ else if (Map[1][0] == 88 && Map[1][1] == 88 && Map[1][2] == 88){player = 1;You_Won();} else if (Map[1][0] == 48 && Map[1][1] == 48 && Map[1][2] == 48){player = 2;You_Won();} /* ... ... xxx */ else if (Map[2][0] == 88 && Map[2][1] == 88 && Map[2][2] == 88){player = 1;You_Won();} else if (Map[2][0] == 48 && Map[2][1] == 48 && Map[2][2] == 48){player = 2;You_Won();} /* x.. .x. ..x */ else if (Map[0][0] == 88 && Map[1][1] == 88 && Map[2][2] == 88){player = 1;You_Won();} else if (Map[0][0] == 48 && Map[1][1] == 48 && Map[2][2] == 48){player = 2;You_Won();} /* ..x .x. x.. */ else if (Map[0][2] == 88 && Map[1][1] == 88 && Map[2][0] == 88){player = 1;You_Won();} else if (Map[0][2] == 48 && Map[1][2] == 48 && Map[3][2] == 48){player = 2;You_Won();} return; }

void Set_Map(unsigned char x, unsigned char y, unsigned char k){Map[x][y] = k;return;}

void Enter_Name(){ unsigned char i = 0; unsigned char k = 0;

   clear_screen();

printf("Player 1 Enter Your Name\n\"*\" To end\nPress A To Select\n\n\n\n\n\n\n\n\n\n\n\n\n\n"); while(i <= 10){ i--; if(name1[i] == 42){name1[i] = 0;break;} i++; name1[i] = getchar(); printf("Last Character: %c\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n", name1[i]); i++; }

   printf("\nNow Player 2\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");

i = 0; while(i <= 10){ i--; if(name2[i] == 42){name2[i] = 0;break;} i++; name2[i] = getchar(); printf("Last Character: %c\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n", name2[i]); i++; } clear_screen(); return; }

void print_Map(){ unsigned char i; unsigned char k; unsigned char c; for (i = 0;i<MAXX;i++){ for (k = 0;k<MAXY;k++){ c = Map[i][k]; printf("%c", c); } } return; } void clear_screen(){unsigned char i = 0;while (i < 18){printf("\n");i++;}return;}

int main(){ unsigned char tile_x; unsigned char tile_y; player = 1; title(); Enter_Name(); while(running == 1){ if (player == 1){ start1: printf("\n%s\nPlease Enter The\nX Cord\n\n\n\n\n\n\n\n\n\n", name1); while(1){tile_x = getchar();if (tile_x <= 48 || tile_x > 51){printf("\nEnter a number\nbetween 1 and 9\n\n\n\n\n\n\n\n\n\n\n\n");}else{break;}} tile_x = tile_x - 48; printf("Please Enter The\nY Cord\n\n\n\n\n\n\n\n\n\n\n"); while(1){tile_y = getchar();if (tile_y <= 48 || tile_y > 51){printf("\nEnter a number\nbetween 1 and 9\n\n\n\n\n\n\n\n\n\n\n\n");}else{break;}} tile_y = tile_y - 48; tile_x--;tile_y--; if (Map[tile_x][tile_y] == 48 || Map[tile_x][tile_y] == 88){goto start1;} Map[tile_x][tile_y] = 88;//X in ASCII player = 2; } else if (player == 2){ start2: printf("\n%s\nPlease Enter The\nX Cord\n\n\n\n\n\n\n\n\n\n", name2); while(1){tile_x = getchar();if (tile_x < 48 || tile_x > 51){printf("\nEnter a number\nbetween 1 and 9\n\n\n\n\n\n\n\n\n\n\n\n");}else{break;}} tile_x = tile_x - 48; printf("Please Enter The\nY Cord\n\n\n\n\n\n\n\n\n\n\n"); while(1){tile_y = getchar();if (tile_y < 48 || tile_y > 51){printf("\nEnter a number\nbetween 1 and 9\n\n\n\n\n\n\n\n\n\n\n\n");}else{break;}} tile_y = tile_y - 48; tile_x--;tile_y--; if (Map[tile_x][tile_y] == 48 || Map[tile_x][tile_y] == 88){printf("\nTile Already Taken!\n\n\n\n\n\n\n\n\n\n\n\n");delay(1300);goto start2;} Map[tile_x][tile_y] = 48;//0 in ASCII player = 1; }

   clear_screen();

print_Map(); check_win();//check for 3 in a row }

return 0; }