Video Display

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Revision as of 19:50, 8 March 2008 by Nitro2k01 (Talk | contribs) (New page: == LCD Control Register == === FF40 - LCDC - LCD Control (R/W) === Bit 7 - LCD Display Enable (0=Off, 1=On) Bit 6 - Window Tile Map Display Select (0=9800-9BFF, 1=9C00-9FFF...)

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LCD Control Register

FF40 - LCDC - LCD Control (R/W)

 Bit 7 - LCD Display Enable             (0=Off, 1=On)
 Bit 6 - Window Tile Map Display Select (0=9800-9BFF, 1=9C00-9FFF)
 Bit 5 - Window Display Enable          (0=Off, 1=On)
 Bit 4 - BG & Window Tile Data Select   (0=8800-97FF, 1=8000-8FFF)
 Bit 3 - BG Tile Map Display Select     (0=9800-9BFF, 1=9C00-9FFF)
 Bit 2 - OBJ (Sprite) Size              (0=8x8, 1=8x16)
 Bit 1 - OBJ (Sprite) Display Enable    (0=Off, 1=On)
 Bit 0 - BG Display (for CGB see below) (0=Off, 1=On)

LCDC.7 - LCD Display Enable

CAUTION: Stopping LCD operation (Bit 7 from 1 to 0) may be performed during V-Blank ONLY, disabeling the display outside of the V-Blank period may damage the hardware. This appears to be a serious issue, Nintendo is reported to reject any games that do not follow this rule. V-blank can be confirmed when the value of LY is greater than or equal to 144. When the display is disabled the screen is blank (white), and VRAM and OAM can be accessed freely.

--- LCDC.0 has different Meanings depending on Gameboy Type ---

LCDC.0 - 1) Monochrome Gameboy and SGB: BG Display

When Bit 0 is cleared, the background becomes blank (white). Window and Sprites may still be displayed (if enabled in Bit 1 and/or Bit 5).

LCDC.0 - 2) CGB in CGB Mode: BG and Window Master Priority

When Bit 0 is cleared, the background and window lose their priority - the sprites will be always displayed on top of background and window, independently of the priority flags in OAM and BG Map attributes.

LCDC.0 - 3) CGB in Non CGB Mode: BG and Window Display

When Bit 0 is cleared, both background and window become blank (white), ie. the Window Display Bit (Bit 5) is ignored in that case. Only Sprites may still be displayed (if enabled in Bit 1). This is a possible compatibility problem - any monochrome games (if any) that disable the background, but still want to display the window wouldn't work properly on CGBs.

LCD Status Register

FF41 - STAT - LCDC Status (R/W) Bit 6 - LYC=LY Coincidence Interrupt (1=Enable) (Read/Write)

 Bit 5 - Mode 2 OAM Interrupt         (1=Enable) (Read/Write)
 Bit 4 - Mode 1 V-Blank Interrupt     (1=Enable) (Read/Write)
 Bit 3 - Mode 0 H-Blank Interrupt     (1=Enable) (Read/Write)
 Bit 2 - Coincidence Flag  (0:LYC<>LY, 1:LYC=LY) (Read Only)
 Bit 1-0 - Mode Flag       (Mode 0-3, see below) (Read Only)
           0: During H-Blank
           1: During V-Blank
           2: During Searching OAM-RAM
           3: During Transfering Data to LCD Driver

The two lower STAT bits show the current status of the LCD controller.

 Mode 0: The LCD controller is in the H-Blank period and
         the CPU can access both the display RAM (8000h-9FFFh)
         and OAM (FE00h-FE9Fh)
 
 Mode 1: The LCD contoller is in the V-Blank period (or the
         display is disabled) and the CPU can access both the
         display RAM (8000h-9FFFh) and OAM (FE00h-FE9Fh)
 
 Mode 2: The LCD controller is reading from OAM memory.
         The CPU <cannot> access OAM memory (FE00h-FE9Fh)
         during this period.
 
 Mode 3: The LCD controller is reading from both OAM and VRAM,
         The CPU <cannot> access OAM and VRAM during this period.
         CGB Mode: Cannot access Palette Data (FF69,FF6B) either.

The following are typical when the display is enabled:

 Mode 2  2_____2_____2_____2_____2_____2___________________2____
 Mode 3  _33____33____33____33____33____33__________________3___
 Mode 0  ___000___000___000___000___000___000________________000
 Mode 1  ____________________________________11111111111111_____


The Mode Flag goes through the values 0, 2, and 3 at a cycle of about 109uS. 0 is present about 48.6uS, 2 about 19uS, and 3 about 41uS. This is interrupted every 16.6ms by the VBlank (1). The mode flag stays set at 1 for about 1.08 ms.

Mode 0 is present between 201-207 clks, 2 about 77-83 clks, and 3 about 169-175 clks. A complete cycle through these states takes 456 clks. VBlank lasts 4560 clks. A complete screen refresh occurs every 70224 clks.)