No$gmb

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Part of a series of articles on
Emulators

Cross-platform
VisualBoyAdvance
KiGB
GiiBii
Gambatte

For DOS/Windows
no$gmb
BGB

JavaScript
jsGB by Imran Nazar
JSGB by by Pedro Ladaria
GameBoy Online

For Handhelds
Lameboy DS for NDS
Goomba for GBA
Rin for PSP
TI-Boy SE for TI-83+ SE/TI-84

Overview

No$gmb by Martin Korth is one of the classic Gameboy emulators; development was started in 1997 and abandoned in 2000. At the time, it was considered one the top notch emulators, sporting an advanced debugger and accurate emulation. However, since the development of BGB and KiGB, no$gmb has long since been surpassed.

The main advantage of no$gmb is that it is written in assembly language. Because of this it is with little doubt the fastest Gameboy emulator around. It was originally only available for DOS, but later came to support Windows as well. However, DOS is well supported, and there's even an XT/AT compatible version. As with all of Martin Korth's software and documents, there are sarcastic remarks here and there regarding waste of CPU cycles and things being overkill.

Facts

Shareware limitations

The free version of no$gmb comes with two limitations for Gameboy color emulation.

  • Gameboy color programs can only be emulated for 5 minutes during each program session.
  • Debugging functionality is disabled for programs running in Gameboy color mode.

Registration costs $5 to $20 for private users "(whatever you prefer)" or $750 for commercial use.

Features

(To do)