File list
From GbdevWiki
This special page shows all uploaded files.
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Date | Name | Thumbnail | Size | User | Description | Versions |
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11:30, 9 December 2024 | Dumping-gb-boy-colour.jpg (file) | 216 KB | Nitro2k01 | 1 | ||
11:09, 9 December 2024 | Gb-clone-lc-oscillator.jpg (file) | 105 KB | Nitro2k01 | 1 | ||
11:04, 9 December 2024 | Dmg-clock-crystal-schematic.png (file) | 2 KB | Nitro2k01 | 1 | ||
11:02, 9 December 2024 | Clock-glitching-dmg.jpg (file) | 120 KB | Nitro2k01 | 1 | ||
11:00, 9 December 2024 | Clock-glitching-gbc.jpg (file) | 121 KB | Nitro2k01 | 1 | ||
10:31, 9 December 2024 | Gbc-clock-crystal-schematic.png (file) | 7 KB | Nitro2k01 | 1 | ||
15:03, 8 December 2024 | Ff60-decoding.png (file) | 9 KB | Nitro2k01 | Decoding of the FF60 debug register on the DMG SoC. | 1 | |
14:54, 8 December 2024 | T1-t2-decoding.png (file) | 8 KB | Nitro2k01 | Decoding of the T1 and T2 test pins on the DMG SoC. | 1 | |
19:26, 12 January 2023 | Gbdev duck server icon.png (file) | 538 B | PinoBatch | Pixel art of a Game Boy Color system with a mallard duck on the screen. Used as the server icon of gbdev since April 2021. by PinoBatch, 2021-04-01; license: MIT or CC BY 4.0 | 1 | |
18:28, 3 March 2022 | Discord-duck-64.png (file) | 3 KB | Nitro2k01 | 1 | ||
18:28, 3 March 2022 | Discord-duck-32.png (file) | 2 KB | Nitro2k01 | 1 | ||
06:03, 31 August 2021 | Impostor kappa.png (file) | 300 B | Nitro2k01 | 1 | ||
05:57, 31 August 2021 | Thinkgb.png (file) | 8 KB | Nitro2k01 | 1 | ||
05:56, 31 August 2021 | SMOrc.png (file) | 3 KB | Nitro2k01 | 1 | ||
05:55, 31 August 2021 | Punapple.png (file) | 5 KB | Nitro2k01 | 1 | ||
05:55, 31 August 2021 | Noboy.png (file) | 814 B | Nitro2k01 | 1 | ||
05:54, 31 August 2021 | Ohboy.png (file) | 904 B | Nitro2k01 | 1 | ||
05:53, 31 August 2021 | Morphon.png (file) | 12 KB | Nitro2k01 | 1 | ||
05:52, 31 August 2021 | Maxd.png (file) | 9 KB | Nitro2k01 | 1 | ||
05:51, 31 August 2021 | Kappa2.png (file) | 18 KB | Nitro2k01 | 1 | ||
05:50, 31 August 2021 | Kappa.png (file) | 3 KB | Nitro2k01 | 1 | ||
05:48, 31 August 2021 | Accurate2.png (file) | 14 KB | Nitro2k01 | 1 | ||
05:46, 31 August 2021 | Accurate1.png (file) | 1 KB | Nitro2k01 | 1 | ||
05:44, 31 August 2021 | Inaccurate2.png (file) | 16 KB | Nitro2k01 | 1 | ||
05:44, 31 August 2021 | Inaccurate1.png (file) | 1 KB | Nitro2k01 | 1 | ||
06:35, 6 June 2017 | Z99zL9R.png (file) | 7 KB | Nitro2k01 | Exezin tutorial: Megaman tiles | 1 | |
06:12, 9 May 2017 | VGA versus CGB.png (file) | 2 KB | ISSOtm | RGB = $7F, $FF, $00 for VGA screen RGB = $0F, $1F, $00 for CGB screen Equivalent components, different mixing. | 1 | |
16:16, 16 January 2017 | CastlevaniaII 06.png (file) | 1 KB | Retrogameaudio | 1 | ||
16:15, 16 January 2017 | CastlevaniaII 05.png (file) | 1 KB | Retrogameaudio | 1 | ||
16:15, 16 January 2017 | CastlevaniaII 04.png (file) | 1 KB | Retrogameaudio | 1 | ||
16:15, 16 January 2017 | CastlevaniaII 03.png (file) | 971 B | Retrogameaudio | 1 | ||
16:15, 16 January 2017 | CastlevaniaII 02.png (file) | 1 KB | Retrogameaudio | 1 | ||
16:15, 16 January 2017 | CastlevaniaII 01.png (file) | 1 KB | Retrogameaudio | 1 | ||
15:58, 16 January 2017 | CastlevaniaTheAdventure 03.png (file) | 1 KB | Retrogameaudio | 1 | ||
15:58, 16 January 2017 | CastlevaniaTheAdventure 02.png (file) | 1 KB | Retrogameaudio | 1 | ||
15:55, 16 January 2017 | CastlevaniaTheAdventure 01.png (file) | 1 KB | Retrogameaudio | 1 | ||
05:18, 24 June 2016 | Note.png (file) | 455 B | Caseyweederman | For use in the Template:Note template, made in GBTD, exported to png through Gimp | 1 | |
09:30, 15 June 2016 | Program3.gif (file) | 57 KB | Gbjosh | FOR GBDK Joypad Tutorial | 1 | |
09:30, 15 June 2016 | Program2.gif (file) | 9 KB | Gbjosh | For GBDK Joypad Tutorial | 1 | |
09:30, 15 June 2016 | Program1.gif (file) | 15 KB | Gbjosh | For GBDK Joypad Tutorial | 1 | |
20:18, 14 June 2016 | Bgb palette color smiley 01.png (file) | 2 KB | Caseyweederman | A rom compiled by GBDK with 0x143 set to 0x80 but with no palette data specified yet | 1 | |
18:52, 14 June 2016 | 06bgbwink.gif (file) | 28 KB | Caseyweederman | An animated demonstration of swapping tiles at runtime, using BGB and its VRAM Viewer debug tool | 1 | |
18:52, 14 June 2016 | 05bgbvramviewer.png (file) | 6 KB | Caseyweederman | An interesting look into how the Game Boy stores and accesses tile data, through BGB | 1 | |
18:51, 14 June 2016 | 04bgbhalfsmile.png (file) | 2 KB | Caseyweederman | Halfway there - an intermediary step in a sprite tutorial running in BGB | 1 | |
18:50, 14 June 2016 | 03gbtdexport.png (file) | 9 KB | Caseyweederman | Exporting sprites from Game Boy Tile Designer's export interface | 1 | |
18:49, 14 June 2016 | 01gbtd16x16.png (file) | 11 KB | Caseyweederman | Gameboy Tile Designer and setting its canvas size to 16x16 pixels | 1 | |
11:25, 14 June 2016 | 07bgbsmilefrown.gif (file) | 28 KB | Nitro2k01 | 1 | ||
11:23, 14 June 2016 | 02gbtdtwotiles.png (file) | 8 KB | Nitro2k01 | 1 | ||
02:56, 1 June 2015 | Gameboy1.png (file) | 16 KB | Lunavorax | Gameboy Schematic, originally hosted at http://home.hiwaay.net/~jfrohwei/gameboy/gameboy1.gif | 1 | |
19:14, 22 November 2014 | Timer simplified.png (file) | 33 KB | AntonioND | Simplified circuit of the timer. | 1 |
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