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  • CALL $0095 ; $0028 CALL $0096 ; $002b
    11 KB (1,796 words) - 12:35, 11 May 2019
  • <INT> ;Disable Ints & Call to Interrupt Vector
    5 KB (743 words) - 19:27, 16 March 2019
  • When intending to transfer more than 128 tiles, call this function twice (once for tiles 00h-7Fh, and once for tiles 80h-FFh). N
    42 KB (6,430 words) - 22:18, 4 April 2020
  • call nn CD nn nn 24 ---- call to nn, SP=SP-2, (SP)=PC, PC=nn call f,nn xx nn nn 24;12 ---- conditional call if nz,z,nc,c
    6 KB (974 words) - 22:22, 4 April 2020
  • The sign and parity/overflow flags have been removed, as have the 12 RET, CALL, and JP instructions conditioned on them. So have EX (SP),HL (XTHL) and EX E4 CALL P0,nn -
    3 KB (417 words) - 22:22, 4 April 2020
  • * <code>push rr</code>, the <code>call</code> family, <code>rst xx</code> and interrupt handling - Pushing to the
    5 KB (844 words) - 22:43, 4 April 2020
  • ...mmands or interrupts. RST commands are 1-byte opcodes that work similar to CALL opcodes, except that the destination address is fixed. Since they are only
    3 KB (547 words) - 22:11, 4 April 2020
  • We will call the Game Boy unit that started the first transfer the master unit, and the CALL INITFIRSTTR
    19 KB (3,098 words) - 20:41, 16 November 2014
  • ...p of your script, type <code>#include <libraryname.h></code> to be able to call any of the included functions.
    2 KB (332 words) - 08:00, 3 June 2016
  • Using the defined shorthand, you can call
    5 KB (728 words) - 04:59, 19 June 2016
  • ...the remainder of the game. After this the game loop begins, now we need to call the subroutine from HRAM. We want to do this every frame so as to keep the call CopyDMARoutine
    13 KB (2,396 words) - 22:23, 30 January 2022
  • ...B is the "[[wikipedia:Inline expansion|inline]] [[wikipedia:tail call|tail call]]", in which a subroutine doesn't return but instead falls off the end into
    6 KB (1,034 words) - 11:31, 2 September 2018
  • | <code>jsr</code> || <code>call</code> ||
    6 KB (953 words) - 12:26, 29 March 2019
  • ...t more significant bytes are stored in a lower memory address. Some people call little-endian "reverse endian" or similar, as values appear to be "backward ...-modifying code in SRAM, WRAM, or HRAM. For example, the instruction <code>call $1234</code> is stored in memory as <code>CD 34 12</code>.
    4 KB (742 words) - 02:00, 28 February 2023