Difference between revisions of "Game Boy Tile Designer"
From GbdevWiki
(Created page with "Game Boy Tile Designer, by Harry Mulder, is a graphical sprite editing application. It exports to various assembly filetypes, binary, and a C array. We're storing a copy of...") |
(Add link to updated version from GBDK-2020 project) |
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It exports to various assembly filetypes, binary, and a C array. | It exports to various assembly filetypes, binary, and a C array. | ||
− | We're storing a copy of the | + | A updated version with some fixes and improvements is available from the GBDK-2020 project: |
+ | * [https://github.com/gbdk-2020/GBTD_GBMB GBTD/GBMB sources and binaries] | ||
+ | |||
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+ | We're storing a copy of the last original version: http://gbdev.gg8.se/files/tools/ | ||
The original website, for historical purposes is here: http://www.devrs.com/gb/hmgd/gbtd.html. | The original website, for historical purposes is here: http://www.devrs.com/gb/hmgd/gbtd.html. |
Latest revision as of 00:30, 24 June 2021
Game Boy Tile Designer, by Harry Mulder, is a graphical sprite editing application.
It exports to various assembly filetypes, binary, and a C array.
A updated version with some fixes and improvements is available from the GBDK-2020 project:
We're storing a copy of the last original version: http://gbdev.gg8.se/files/tools/
The original website, for historical purposes is here: http://www.devrs.com/gb/hmgd/gbtd.html.