Difference between revisions of "Add 8-bit to 16-bit"

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(With 16-bit operations: Signed addition, clobbering a single register (per ISSOtm))
(With 16-bit operations: unsigned addition was miscounted)
 
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== Unsigned addition ==
 
== Unsigned addition ==
  
Adding A to HL is kind of tricky (you'll probably understand it better from the comments in the code snippet below). We first add the low byte. Then we add the high byte with carry and substract the low byte to get the high byte's result (which is high byte + carry).
+
Adding A to HL is kind of tricky (you'll probably understand it better from the comments in the code snippet below). We first add the low byte. Then we add the high byte with carry and subtract the low byte to get the high byte's result (which is high byte + carry) in 5 bytes and 5 cycles.
  
 
We'll build on the code below for the other methods.
 
We'll build on the code below for the other methods.
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== Signed addition ==
 
== Signed addition ==
  
Signed addition is similar, except we "extend" A to 16-bit. The "high byte" of A is always either 0 (if positive) or -1 (if negative), so we check A's sign and adjust H accordingly. After this we add the lower byte as with unsigned addition.
+
Signed addition is similar, except we "extend" A to 16-bit. The "high byte" of A is always either 0 (if positive) or -1 (if negative), so we check A's sign and adjust H accordingly. After this we add the lower byte as with unsigned addition, with a result in 10 bytes and 10 cycles.
  
 
     ; If A is negative, we need to subtract $100 from HL
 
     ; If A is negative, we need to subtract $100 from HL
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The idea behind this is that HL - A is the same thing as HL + (-A), so we flip A's sign then perform an addition. The catch is that A's "upper byte" becomes -1, so we need to subtract 1 from HL's upper byte to account for this. Think of this as a specialized variant of signed addition.
 
The idea behind this is that HL - A is the same thing as HL + (-A), so we flip A's sign then perform an addition. The catch is that A's "upper byte" becomes -1, so we need to subtract 1 from HL's upper byte to account for this. Think of this as a specialized variant of signed addition.
  
The exception is when A is 0 (which when negated is still 0). Substracting 0 is the same as doing nothing, so we just skip the whole ordeal in that case.
+
The CPL instruction calculates $FF - A, and SCF ADC to add 1 afterward makes it $100 - A. (This is different from INC A ADD in the way the carry is generated)
  
The CPL instruction calculates $FF - A, and INC to add 1 afterward makes it $100 - A.
+
    ; Add 256 - A to HL
 
+
    ; Flip A's sign.  If A is zero, do nothing.
+
 
     cpl
 
     cpl
     inc  a
+
     scf
     jr    z, .skip
+
     adc   a, l
   
+
    ; Subtracting $0001 through $00FF is like adding
+
    ; $FFFF through $FF01 to A.  So subtract 1 from H.
+
    dec  h
+
   
+
    ; Now add the low byte as usual.  Two's complement
+
    ; takes care of ensuring the result is correct.
+
    add   a, l
+
 
     ld    l, a
 
     ld    l, a
 +
    ld    a, -1 ; And subtract 256 here
 
     adc  a, h
 
     adc  a, h
    sub  l
 
 
     ld    h, a
 
     ld    h, a
.skip:
 
  
 
== Signed subtraction ==
 
== Signed subtraction ==
  
Signed subtraction is trivial to build on top of signed addition: flip A's sign then do the addition. The only catch is that we need to handle that -$80 should become +$80. and the obvious way to do that on 8080 uses the overflow flag, which isn't present on the SM83.
+
Signed subtraction is trivial to build on top of signed addition: flip A's sign then do the addition in 12 bytes and 12 cycles (minus 1 cycle if positive). The only catch is that we need to handle that -$80 should become +$80. and the obvious way to do that on 8080 uses the overflow flag, which isn't present on the SM83.
  
 
     ; Values $00-$7F mean subtract $0000-$007F or add $0000-$FF81
 
     ; Values $00-$7F mean subtract $0000-$007F or add $0000-$FF81
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     sub  l
 
     sub  l
 
     ld    h, a
 
     ld    h, a
 
== With 8-bit operations, clobbering one ==
 
 
As a middle ground between clobbering nothing and clobbering an entire register pair are methods that clobber one register.
 
 
Signed addition (8 bytes, 8 cycles, AC clobbered):
 
 
    ld  c, a
 
    add  a, l
 
    ld  l, a
 
    adc  a, h  ; A = A + L + H
 
    rl  c    ; CF true if A negative
 
    sbc  l    ; A = H - CF
 
    ld  h, a
 
  
 
== With 16-bit operations ==
 
== With 16-bit operations ==
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* 8080 and SM83 lack 16-bit subtraction, having only addition. (Even though Z80 adds <code>sbc hl</code>, there is no dedicated opcode for <code>sub hl</code>.)
 
* 8080 and SM83 lack 16-bit subtraction, having only addition. (Even though Z80 adds <code>sbc hl</code>, there is no dedicated opcode for <code>sub hl</code>.)
  
Unsigned addition (3 bytes, 4 cycles, DE clobbered):
+
Unsigned addition (4 bytes, 5 cycles, DE clobbered):
  
 
     ld    e, a    ; DE = A
 
     ld    e, a    ; DE = A

Latest revision as of 20:17, 31 March 2022

Sometimes you need to add an 8-bit value (in A) to a 16-bit one (in either HL, BC or DE). You can extend the value to 16-bit, but it can get cumbersome as you may need to clobber registers you're using and possibly move values around (since only HL can be a destination).

Here we show how to do this without resorting to using 16-bit operations (which can avoid all those issues). Note that here "unsigned" and "signed" refers to the 8-bit value in A.

Some notes:

  • In all these cases, only A gets clobbered.
  • In all these cases, you can replace HL with BC or DE.
  • You really should consider wrapping these into macros.

Unsigned addition

Adding A to HL is kind of tricky (you'll probably understand it better from the comments in the code snippet below). We first add the low byte. Then we add the high byte with carry and subtract the low byte to get the high byte's result (which is high byte + carry) in 5 bytes and 5 cycles.

We'll build on the code below for the other methods.

   add   a, l    ; A = A+L
   ld    l, a    ; L = A+L
   adc   a, h    ; A = A+L+H+carry
   sub   l       ; A = H+carry
   ld    h, a    ; H = H+carry

Signed addition

Signed addition is similar, except we "extend" A to 16-bit. The "high byte" of A is always either 0 (if positive) or -1 (if negative), so we check A's sign and adjust H accordingly. After this we add the lower byte as with unsigned addition, with a result in 10 bytes and 10 cycles.

   ; If A is negative, we need to subtract $100 from HL
   ; (since A's "upper byte" is $FF00)
   cp    $80
   jr    c, .positive
   dec   h
.positive:
   
   ; Then do addition as usual
   ; (to handle the "lower byte")
   add   a, l
   ld    l, a
   adc   a, h
   sub   l
   ld    h, a

If you have an 8-bit register to spare, you can use this smaller (-2 bytes) and faster (-2 cycles) version, where R is the "temporary" register:

   ld    R, a
   ; Begin addition as usual...
   add   a, l
   ld    l, a
   adc   a, h
   ; ...but check the sign now, and subtract 1 if the sign was negative
   rl    R
   sbc   l
   ld    h, a

(If the value added to the 16-bit register was already in a 8-bit register other than A, you can skip the initial "ld R, a" and save 1 extra byte and cycle.)

Unsigned subtraction

The idea behind this is that HL - A is the same thing as HL + (-A), so we flip A's sign then perform an addition. The catch is that A's "upper byte" becomes -1, so we need to subtract 1 from HL's upper byte to account for this. Think of this as a specialized variant of signed addition.

The CPL instruction calculates $FF - A, and SCF ADC to add 1 afterward makes it $100 - A. (This is different from INC A ADD in the way the carry is generated)

   ; Add 256 - A to HL
   cpl
   scf
   adc   a, l
   ld    l, a
   ld    a, -1 ; And subtract 256 here
   adc   a, h
   ld    h, a

Signed subtraction

Signed subtraction is trivial to build on top of signed addition: flip A's sign then do the addition in 12 bytes and 12 cycles (minus 1 cycle if positive). The only catch is that we need to handle that -$80 should become +$80. and the obvious way to do that on 8080 uses the overflow flag, which isn't present on the SM83.

   ; Values $00-$7F mean subtract $0000-$007F or add $0000-$FF81
   ; Values $80-$FF mean subtract $FF80-$FFFF or add $0080-$0001
   ; First begin to negate A (since HL - A is the same as HL + -A)
   ; A will be incremented later.
   cpl
   
   ; Values $00-$7F mean add $0001-$0080
   ; Values $80-$FF mean add $FF81-$0000
   ; So if value at least $80, add $FF00
   cp    $80
   jr    c, .positive
   dec   h
   scf
.positive:
   
   ; Now add A + 1 to HL
   adc   a, l
   ld    l, a
   adc   a, h
   sub   l
   ld    h, a

With 16-bit operations

For the sake of completeness, since if the stars align right somehow (i.e. values happen to be in the right registers) these may be more useful. Also they're more compact, if space usage matters more than speed in a particular case. The additions work by sign-extending an 8-bit value to 16-bit and then adding it to HL.

Sik finds these not ideal for several reasons:

  • Destination must be HL, which is more important on 8080/SM83 than on Z80 because of its use to step through an array.
  • You must clobber BC or DE.
  • 8080 and SM83 lack 16-bit subtraction, having only addition. (Even though Z80 adds sbc hl, there is no dedicated opcode for sub hl.)

Unsigned addition (4 bytes, 5 cycles, DE clobbered):

   ld    e, a    ; DE = A
   ld    d, 0
   add   hl, de  ; HL = HL+DE

Signed addition (5 bytes, 6 cycles, DE clobbered):

   ld    e, a    ; DE = A
   add   a, a    ; Bit 7 into carry
   sbc   a, a    ; $00 if no carry, $FF if carry
   ld    d, a
   add   hl, de  ; HL = HL+DE

Unsigned subtraction: To be written

Signed subtraction: To be written

External links