User contributions
From GbdevWiki
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- 18:15, 13 June 2024 (diff | hist) . . (+436) . . Don't hardcode OAM addresses (DEF leppard EQU pour some syntactic sugar on me) (current)
- 11:50, 11 May 2024 (diff | hist) . . (+156) . . Tricky-to-emulate games (Dr. Rin ni Kiitemite! - Koi no Rin Fuusui, suggested by calc84maniac) (current)
- 16:51, 29 August 2023 (diff | hist) . . (+85) . . Tricky-to-emulate games (Pinball Deluxe: first 3 cycles are the window to change IF&IE; the interrupt that lands is VBlank; upgrade mGBA references to HTTPS)
- 14:57, 19 July 2023 (diff | hist) . . (+427) . . Gbdev inside jokes (Pumpernickel) (current)
- 16:07, 4 May 2023 (diff | hist) . . (+176) . . Tricky-to-emulate games (Wario Land 3's error message on pre-GBC breaks in no$gmb because KEY1 isn't FF, per beware)
- 13:56, 10 March 2023 (diff | hist) . . (+67) . . Gbdev inside jokes (earliest known eevee+brick=ghouleon, from April 2019)
- 19:51, 25 February 2023 (diff | hist) . . (+24) . . N Endian (Redirected page to Endianness) (current)
- 19:49, 25 February 2023 (diff | hist) . . (+1,428) . . N Endianness (found 11 examples of bitfield ordering or byte ordering)
- 12:49, 9 February 2023 (diff | hist) . . (+472) . . Tricky-to-emulate games (Crouching sound in Shantae, reported by DevEd; R-Type uninit wave RAM)
- 17:20, 17 January 2023 (diff | hist) . . (+477) . . Gbdev inside jokes (Librul)
- 17:04, 17 January 2023 (diff | hist) . . (+294) . . Gbdev inside jokes (Room heater explained)
- 15:19, 17 January 2023 (diff | hist) . . (+1,257) . . Gbdev inside jokes (horse, Telling LYs, and WXzardry)
- 20:26, 12 January 2023 (diff | hist) . . (+198) . . N File:Gbdev duck server icon.png (Pixel art of a Game Boy Color system with a mallard duck on the screen. Used as the server icon of gbdev since April 2021. by PinoBatch, 2021-04-01; license: MIT or CC BY 4.0) (current)
- 20:11, 12 January 2023 (diff | hist) . . (+97) . . File:Kappa2.png (origin) (current)
- 20:10, 12 January 2023 (diff | hist) . . (+236) . . File:Noboy.png (Comes from Demotronic) (current)
- 20:09, 12 January 2023 (diff | hist) . . (+229) . . File:Ohboy.png (Comes from Demotronic) (current)
- 20:04, 12 January 2023 (diff | hist) . . (+299) . . File:Discord-duck-32.png (add Twemoji license notice) (current)
- 12:30, 12 January 2023 (diff | hist) . . (+1) . . m Gbdev inside jokes (fix typo reported by zlago)
- 11:31, 12 January 2023 (diff | hist) . . (+253) . . Gbdev inside jokes (begin :brick:)
- 11:21, 30 December 2022 (diff | hist) . . (+131) . . Tricky-to-emulate games (→External links: a GBA tricky list)
- 18:41, 5 December 2022 (diff | hist) . . (+3) . . m Tricky-to-emulate games (credit for Mr. Do!)
- 18:32, 5 December 2022 (diff | hist) . . (+12) . . m Tricky-to-emulate games (specifically not changing from what)
- 18:31, 5 December 2022 (diff | hist) . . (+119) . . Tricky-to-emulate games (Mr. Do!)
- 21:59, 4 December 2022 (diff | hist) . . (+9) . . Older games with compatibility issues with newer Game Boy models (The Ocean version of Road Rash has the bug)
- 21:54, 4 December 2022 (diff | hist) . . (-126) . . Tricky-to-emulate games (Road Rash and Legend of Zerd have been moved to a new page Games that are not compatible with future consoles)
- 17:48, 22 October 2022 (diff | hist) . . (+226) . . Tricky-to-emulate games (Wario Land 3 pool of rain, suggested by beware in EFnet #gbdev2)
- 15:16, 5 October 2022 (diff | hist) . . (+292) . . ASM Snippets (→External links: link to WikiTI with caveat)
- 16:46, 10 August 2022 (diff | hist) . . (-2) . . Tricky-to-emulate games (the header title is spelled "LEGEND OF ZERD")
- 21:17, 31 March 2022 (diff | hist) . . (0) . . Add 8-bit to 16-bit (→With 16-bit operations: unsigned addition was miscounted) (current)
- 12:58, 16 January 2022 (diff | hist) . . (+2,020) . . N SDCC output samples (memcpy turns into this?) (current)
- 12:49, 16 January 2022 (diff | hist) . . (+9) . . GBDK (→References: This wiki appears not to have Cite.php)
- 16:32, 11 December 2021 (diff | hist) . . (+81) . . Tricky-to-emulate games (Additional reference for Daiku no Gen San)
- 10:25, 10 August 2021 (diff | hist) . . (+99) . . Tricky-to-emulate games (CasualPokePlayer reports that Boxxle uses nitro copy)
- 13:21, 5 August 2021 (diff | hist) . . (+25) . . GBC dual compatibility (Define DMG earlier) (current)
- 14:42, 28 May 2021 (diff | hist) . . (+90) . . Gbdev inside jokes (SMOrc)
- 13:37, 28 May 2021 (diff | hist) . . (+730) . . Gbdev inside jokes (:ohboy: and :thinkgb:)
- 13:24, 28 May 2021 (diff | hist) . . (+313) . . Gbdev inside jokes (:accurate1: and friends)
- 13:18, 28 May 2021 (diff | hist) . . (+1,291) . . N Gbdev inside jokes (Created page with "The gbdev Discord server has built up a number of inside jokes. ;<code>:duck:</code> 🦆️ :Similar in some ways to <code>:kappa:</code>. Took on a double meaning once the...")
- 00:00, 26 April 2021 (diff | hist) . . (-6) . . ASM Snippets (→16-bit and 8-bit: fix outdated statement reported by CasualPokePlayer: RGBASM 0.5.x includes ca65-style anonymous labels)
- 19:21, 16 April 2021 (diff | hist) . . (+357) . . Tricky-to-emulate games (The Smurfs relies on halt bug. Source: beware in EFnet #gbdev2)
- 13:02, 10 February 2021 (diff | hist) . . (-7) . . m ASM Snippets (→Set carry if two values match: typo reported by tbsp)
- 12:28, 10 February 2021 (diff | hist) . . (+520) . . ASM Snippets (→Set carry if two numbers match: suggested by ISSOtm and calc84maniac based on request by tbsp)
- 12:20, 10 February 2021 (diff | hist) . . (+309) . . ASM Snippets (Link to "Optimizing assembly code" from pret)
- 22:03, 2 February 2021 (diff | hist) . . (+1,384) . . CPU speed comparison (→Record access: A realistic worked example of adding acceleration to velocity to displacement) (current)
- 22:27, 30 January 2021 (diff | hist) . . (+264) . . Tricky-to-emulate games (CasualPokePlayer looked for root cause on mGBA#2032 affecting Daiku no Gen-san: Kachikachi no Tonkachi ga Kachi)
- 19:25, 27 January 2021 (diff | hist) . . (+426) . . Tricky-to-emulate games (SML2 and SML3 break save countdown)
- 14:23, 22 January 2021 (diff | hist) . . (+4,502) . . N Catch-up (adapt another of my articles from NESdev) (current)
- 19:56, 5 December 2020 (diff | hist) . . (+86) . . Tricky-to-emulate games (see also similar list for SMS)
- 18:10, 1 December 2020 (diff | hist) . . (+101) . . Tricky-to-emulate games (P.Man uses zombie mode)
- 18:09, 1 December 2020 (diff | hist) . . (+179) . . Tricky-to-emulate games (→Game bugs: "I'm going to stroke it" "Your wave is broken!" If Gameboy sound hardware is any indication, DuckTales has this bug.)
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