Difference between revisions of "KiGB"
From GbdevWiki
(→Overview) |
(→Facts) |
||
Line 7: | Line 7: | ||
* Homepage: http://kigb.emuunlim.com/ | * Homepage: http://kigb.emuunlim.com/ | ||
* Type: Emulator | * Type: Emulator | ||
− | * Platforms: Windows, MS-DOS, Linux, | + | * Platforms: Windows, MS-DOS, Linux, [http://www.bannister.org/software/kigb.htm| 3rd party OS X port] |
* License: Freeware | * License: Freeware | ||
* Current version: 2.04 | * Current version: 2.04 |
Revision as of 12:30, 5 March 2008
Part of a series of articles on |
Cross-platform |
JavaScript |
For Handhelds |
Contents
Overview
KiGB is the self-proclaimed leader of Gameboy emulation accuracy. In a thorough comparison between KiGB and 4 other emulators made by the author of KiGB, KiGB shows 100% perfect emulation in all tested games.
Facts
- Homepage: http://kigb.emuunlim.com/
- Type: Emulator
- Platforms: Windows, MS-DOS, Linux, 3rd party OS X port
- License: Freeware
- Current version: 2.04
- Last updated: 2007-11-19
Feature list
List of supported features
- Game Boy, Game Boy Color and Super Game Boy (SGB and SGB2) emulated
- Best compatibility and accuracy in graphics, sound and timing (see Compatibility)
- Game Link Cable supported (allows 2 players to play over a TCP/IP network)
- MBC1, MBC2, MBC3, MBC5, MBC7, HuC1, HuC3, Rocket, MMM01, Gameboy Camera and multi-carts supported
- All 4 sound channels and digital sound supported (each can be on or off)
- Graphics on background, window and sprites can be set individually on or off
- Battery supported
- Real time clock supported
- Zipped and gzipped files supported
- Screen size: 1x1, 2x2, 3x3 and full screen
- Frame skip supported
- Joypads/joysticks supported
- GameGenie and GameShark cheats supported
- Screen dump supported
- Save states supported
- Close colors as a real Game Boy Color
- Input playback supported
- Save states and input files are compressed
- Battery save, save states and input files are portable across all supported platforms, currently MS Windows, Linux and MS-DOS
- Default border image supported
- Up to 4 players are supported (SGB only)
- Gameboy Printer supported
- Per-game configuration
- Sound wave file output
- Customizable Gameboy palettes
- Adjustable emulation speed (25%, 50%, 100%, 200% and 400%)
- Graphics filters: Super 2xSaI, Super Eagle, scanline and bilinear
- Special effect: sprite shadow (experimental)
- Special porperties of LCD (Mix Frame)
- Generic flashcart (most public domain, trainers and hacks required this)
- Demotronic Trick
- GBC palettes (default and built-in) for GB mono games
- 5-speed auto-fire
- Barcode Boy supported (required game: Battle Space)
- Boot ROM for GB supported (not included)
- Simulate boot ROM for GBC
List of unsupported features
- Infrared port (including HuC1 and HuC3)
- Camera functions in Gameboy Camera
- TAMA5 (Tamagochi 3)
- Some SGB features, mainly on sound
- Rumble (Perfect Dark, Pokemon Pinball and Ready 2 Rumble Boxing)
- Bar code reader (Bardigun)
- Full Changer (Zok Zok Heroes)
- Mobile Adaptor (Mobile Trainer)
- GPS receiver (GPS Boy)