Difference between revisions of "Game Boy Technical Data"
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TechFalcon (Talk | contribs) (Created page with '*CPU - 8-bit (Similar to the Z80 processor) *Clock Speed - 4.194304MHz (4.295454MHz for SGB, max. 8.4MHz for CGB) *Work RAM - 8K Byte (32K Byte for CGB) *Video RAM …') |
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− | *CPU - 8-bit ( | + | *CPU - 8-bit Sharp LR25902 (similar to the Z80 processor) |
*Clock Speed - 4.194304MHz (4.295454MHz for SGB, max. 8.4MHz for CGB) | *Clock Speed - 4.194304MHz (4.295454MHz for SGB, max. 8.4MHz for CGB) | ||
*Work RAM - 8K Byte (32K Byte for CGB) | *Work RAM - 8K Byte (32K Byte for CGB) | ||
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*Resolution - 160x144 (20x18 tiles) | *Resolution - 160x144 (20x18 tiles) | ||
*Max sprites - Max 40 per screen, 10 per line | *Max sprites - Max 40 per screen, 10 per line | ||
− | *Sprite sizes - 8x8 or 8x16 | + | *Sprite sizes - 8x8 or 8x16 pixels |
*Palettes - 1x4 BG, 2x3 OBJ (for CGB: 8x4 BG, 8x3 OBJ) | *Palettes - 1x4 BG, 2x3 OBJ (for CGB: 8x4 BG, 8x3 OBJ) | ||
*Colors - 4 grayshades (32768 colors for CGB) | *Colors - 4 grayshades (32768 colors for CGB) |
Revision as of 10:51, 14 April 2018
- CPU - 8-bit Sharp LR25902 (similar to the Z80 processor)
- Clock Speed - 4.194304MHz (4.295454MHz for SGB, max. 8.4MHz for CGB)
- Work RAM - 8K Byte (32K Byte for CGB)
- Video RAM - 8K Byte (16K Byte for CGB)
- Screen Size - 2.6"
- Resolution - 160x144 (20x18 tiles)
- Max sprites - Max 40 per screen, 10 per line
- Sprite sizes - 8x8 or 8x16 pixels
- Palettes - 1x4 BG, 2x3 OBJ (for CGB: 8x4 BG, 8x3 OBJ)
- Colors - 4 grayshades (32768 colors for CGB)
- Horiz Sync - 9198 KHz (9420 KHz for SGB)
- Vert Sync - 59.73 Hz (61.17 Hz for SGB)
- Sound - 4 channels with stereo sound
- Power - DC6V 0.7W (DC3V 0.7W for GB Pocket, DC3V 0.6W for CGB)