Difference between revisions of "Game Boy Technical Data"
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*CPU - 8-bit Sharp LR25902 (similar to the Z80 processor) | *CPU - 8-bit Sharp LR25902 (similar to the Z80 processor) | ||
*Clock Speed - 4.194304MHz (4.295454MHz for SGB, max. 8.4MHz for CGB) | *Clock Speed - 4.194304MHz (4.295454MHz for SGB, max. 8.4MHz for CGB) |
Latest revision as of 21:09, 4 April 2020
The copy of Pan Docs hosted on this wiki is considered deprecated.
Pan Docs is now officially hosted on gbdev.io as a living document. Please go to https://gbdev.io/pandocs/ to read Pan Docs or to https://github.com/gbdev/pandocs to contribute.
Click here to go to this section of Pan Docs in the new location: https://gbdev.io/pandocs/#specifications
- CPU - 8-bit Sharp LR25902 (similar to the Z80 processor)
- Clock Speed - 4.194304MHz (4.295454MHz for SGB, max. 8.4MHz for CGB)
- Work RAM - 8K Byte (32K Byte for CGB)
- Video RAM - 8K Byte (16K Byte for CGB)
- Screen Size - 2.6"
- Resolution - 160x144 (20x18 tiles)
- Max sprites - Max 40 per screen, 10 per line
- Sprite sizes - 8x8 or 8x16 pixels
- Palettes - 1x4 BG, 2x3 OBJ (for CGB: 8x4 BG, 8x3 OBJ)
- Colors - 4 grayshades (32768 colors for CGB)
- Horiz Sync - 9198 KHz (9420 KHz for SGB)
- Vert Sync - 59.73 Hz (61.17 Hz for SGB)
- Sound - 4 channels with stereo sound
- Power - DC6V 0.7W (DC3V 0.7W for GB Pocket, DC3V 0.6W for CGB)