Difference between revisions of "Test ROMs"
Mantidactyle (Talk | contribs) (→Blargg's tests) |
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* <strike>http://blargg.parodius.com/gb-tests/</strike> Old location. Dead ever since Parodius went down! | * <strike>http://blargg.parodius.com/gb-tests/</strike> Old location. Dead ever since Parodius went down! | ||
* <strike>http://blargg.8bitalley.com/parodius/gb-tests/</strike> Another old location. | * <strike>http://blargg.8bitalley.com/parodius/gb-tests/</strike> Another old location. | ||
− | * | + | * https://gbdev.gg8.se/files/roms/blargg-gb-tests/ Mirror. |
All tests were executed in each emulator's DMG mode, except the CGB sound test, which was executed in both DMG and CGB modes. | All tests were executed in each emulator's DMG mode, except the CGB sound test, which was executed in both DMG and CGB modes. |
Latest revision as of 19:19, 31 March 2020
A test ROM is a program designed specifically to test whether the platform that the program is running on is working correctly. A test ROM can be used to test the accuracy of an emulator, as well as compare the behavior of different hardware revisions.
Contents
Blargg's tests
Blargg's tests are available at:
-
http://blargg.parodius.com/gb-tests/Old location. Dead ever since Parodius went down! -
http://blargg.8bitalley.com/parodius/gb-tests/Another old location. - https://gbdev.gg8.se/files/roms/blargg-gb-tests/ Mirror.
All tests were executed in each emulator's DMG mode, except the CGB sound test, which was executed in both DMG and CGB modes.
Real hardware (using a GB flash card)
Contributions are welcome !
Test / Emulator | Game Boy (DMG) | Game Boy Pocket (MGB) | Game Boy Color (GBC) | Game Boy Advance (Regular and SP) | 3DS Virtual Console |
---|---|---|---|---|---|
CGB sound (in corresponding mode) | Failed 5/12 01:ok 02:ok 03:ok 04:ok 05:ok 06:ok 07:ok 08:01 09:01 10:01 11:04 12:02 |
Failed The screen goes blank except for a horizontal line during the first test. | Passed | Failed 2/12 01:ok 02:ok 03:ok 04:ok 05:ok 06:ok 07:ok 08:ok 09:01 10:ok 11:ok 12:02 |
Failed 11/12 01:02 02:02 03:02 04:02 05:02 06:01 07:02 08:01 09:01 10:ok 11:02 12:02 |
CPU instructions | Passed | Failed The screen goes blank except for a horizontal line during the first test. | Passed | Passed | Failed 5/11 01:05 02:02 03:01 04:ok 05:ok 06:ok 07:ok 08:01 09:ok 10:ok 11:01 |
DMG sound (v2) | Passed | Failed The screen goes blank except for a horizontal line during the first test. | Failed The screen blacks out during the first test | Failed The screen blacks out during the first test | Failed 12/12 01:02 02:02 03:02 04:02 05:02 06:01 07:02 08:01 09:01 10:01 11:02 12:02 |
Instruction timing | Passed | Passed | Passed | Passed | Passed |
Memory timing (v2) | Passed | Passed | Passed | Passed | Failed 3/3 01:01 02:01 03:01 |
OAM bug (v2) | Passed | Failed The screen goes blank during the first test. | Failed 5/8 01:ok 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 |
Failed 5/8 01:ok 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 |
Failed 6/8 01:02 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 |
Side note for the 3DS VC : it seemingly ran the ROMs in GBC mode, although I cannot confirm this is true. Tests will be conducted using other base ROMs for CIA injection that should enforce DMG mode.
Emulators running on desktop computers
Test / Emulator | BGB 1.5 | Gambatte v0.5.5 | KiGB v2.05 | MESS 0.140 (Oct 31 2010) | no$gmb v2.5b | VBA-M 1.8.0 SVN956 |
---|---|---|---|---|---|---|
CGB sound (in CGB mode) | Passed | Passed | Failed 12/12 01:02 02:05 03:03 04:02 05:02 06:01 07:02 08:01 09:01 10:01 11:02 12:02 |
Failed 01:02 02:02 03:02 Note: Test 04 never completes. |
Failed 01:02 02:02 03:02 Note: Test 04 never completes. |
Failed 1/12 01:ok 02:ok 03:ok 04:ok 05:ok 06:ok 07:ok 08:ok 09:01 10:ok 11:ok 12:ok |
CGB sound (in DMG mode) | Passed Runs the 12 tests with the data below (which matches the output on a real DMG).01:ok 02:ok 03:ok 04:ok 05:ok 06:ok 07:ok 08:01 09:01 10:01 11:04 12:02 |
Passed Runs the 12 tests with the data below (which matches the output on a real DMG).01:ok 02:ok 03:ok 04:ok 05:ok 06:ok 07:ok 08:01 09:01 10:01 11:04 12:02 |
Failed (A real DMG fails, but with other values.) 01:02 02:05 03:03 04:02 05:02 06:01 07:02 08:01 09:01 10:01 11:02 12:02 |
Failed 01:02 02:02 03:02 Note: Test 04 never completes. |
Failed 01:02 02:02 03:02 Note: Test 04 never completes. |
Failed (A real DMG fails, but with other values.) 01:ok 02:ok 03:ok 04:ok 05:ok 06:ok 07:ok 08:ok 09:01 10:ok 11:ok 12:ok |
CPU instructions | Passed | Passed | Failed 2/11 03:01 05:01 |
Passed | Failed 2/11 03:01 05:01 Note: Warns about inc/dec in OAM. |
Passed |
DMG sound (v2) | Passed | Passed | Failed 11/12 01:02 02:05 03:03 04:02 05:02 06:01 07:02 08:ok 09:01 10:01 11:02 12:01 |
Failed 01:02 02:02 03:02 Note: Test 04 never completes. |
Failed 01:02 02:02 03:02 Note: Test 04 never completes. |
Failed 5/12 01:ok 02:ok 03:ok 04:ok 05:ok 06:ok 07:ok 08:01 09:01 10:01 11:04 12:01 |
Instruction timing | Passed | Passed | Test doesn't finish | Passed | Test doesn't finish | Passed |
Memory timing (v2) | Passed | Passed | Test doesn't finish | Failed 1/3 01:ok 02:ok 03:01 |
Failed 3/3 01:01 02:01 03:01 |
Failed 1/3 01:ok 02:ok 03:01 |
OAM bug (v2) | Failed 5/8 01:ok 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 |
Failed 5/8 01:ok 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 |
Failed 6/8 01:02 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 |
Failed 5/8 01:ok 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 |
Failed 6/8 01:02 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 Note: Warns about inc/dec in OAM. (Which is appropriate) |
Failed 5/8 01:ok 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 |
Emulators running in JavaScript
Test / Emulator | GameBoy Online as of 2015-17-12 | JSGB by Pedro Ladaria v0.2 | jsGB by Imran Nazar aka Two9A 2010-09-27 GitHub checkin |
---|---|---|---|
CGB sound (in CGB mode) | Failed 14/16 01:02 02:07 03:03 04:02 05:02 06:01 07:03 08:ok 09:01 10:ok 11:ok* 12:02Note: GameBoy Online does have sound support. *Test #11 passes in the LLE-APU branch. |
(No GBC support.) | (No GBC support.) |
CGB sound (in DMG mode) | (Apparently can't run a GBC only ROM in DMG mode.) | Failed 16/16 Fails all tests, then proceeds to apparently running many more tests forever, much like Gambatte. 01:02 02:02 03:02 04:03 05:02 06:02 07:02 08:03 09:02 10:02 11:02 12:03Note: JSGB doesn't have sound support. |
Failed Breaks during the first test. "Unimplemented instruction at $23f4, stopping." (ld sp,hl) Note: JSGB doesn't have sound support. |
CPU instructions | Passed | Failed 01:06 02:05 03:Note: Throws the following errors: "HALT instruction with interrupts disabled.", "STOP instruction". Test 03 never finishes. |
Failed Breaks during the first test. "Unimplemented instruction at $677, stopping." (ld sp,hl) |
DMG sound (v2) | Failed 11/12 01:02 02:05 03:03 04:02 05:02 06:01 07:02 08:ok 09:01 10:01 11:03 12:01Note: GameBoy Online does have sound support. |
Failed 16/16 Fails all tests, then proceeds to apparently running many more tests forever, much like Gambatte. 01:02 02:02 03:02 04:03 05:02 06:02 07:02 08:03 09:02 10:02 11:02 12:03Note: JSGB doesn't have sound support. |
Failed Breaks during the first test. "Unimplemented instruction at $23f4, stopping." (ld sp,hl) Note: JSGB doesn't have sound support. |
Instruction timing | Passed | Failed #255 | Failed Test doesn't finish. |
Memory timing (v2) | Failed 3/301:01 02:01 03:01 |
Failed 3/301:01 02:01 03:01 |
Failed Test 01 doesn't finish. |
OAM bug (v2) | Failed 6/8 01:03 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 |
Failed (The test never completes.) | Failed Breaks during the first test. "Unimplemented instruction at $23f4, stopping." (ld sp,hl) |