Difference between revisions of "Game Boy Map Builder"
From GbdevWiki
(Created page with "Game Boy Tile Designer, by Harry Mulder, is a graphical tiling application. It reads GBR files from Game Boy Tile Designer and paints with the tiles there. It exports to...") |
(Add link to updated GBDK-2020 project version) |
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It exports to various assembly filetypes, binary, and a C array. | It exports to various assembly filetypes, binary, and a C array. | ||
− | We're storing a copy of the | + | |
+ | An updated version with some fixes and improvements is available from the GBDK-2020 project: | ||
+ | * [https://github.com/gbdk-2020/GBTD_GBMB GBTD/GBMB sources and binaries] | ||
+ | |||
+ | |||
+ | We're storing a copy of the last original version: http://gbdev.gg8.se/files/tools/ | ||
The original website, for historical purposes is here: http://www.devrs.com/gb/hmgd/gbmb.html | The original website, for historical purposes is here: http://www.devrs.com/gb/hmgd/gbmb.html |
Latest revision as of 00:31, 24 June 2021
Game Boy Tile Designer, by Harry Mulder, is a graphical tiling application.
It reads GBR files from Game Boy Tile Designer and paints with the tiles there.
It exports to various assembly filetypes, binary, and a C array.
An updated version with some fixes and improvements is available from the GBDK-2020 project:
We're storing a copy of the last original version: http://gbdev.gg8.se/files/tools/
The original website, for historical purposes is here: http://www.devrs.com/gb/hmgd/gbmb.html