Difference between revisions of "No$gmb"
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No$gmb by Martin Korth is one of the classic Gameboy emulators; development was started in 1997 and abandoned in 2000. At the time, it was considered one the top notch emulators, sporting an advanced debugger and accurate emulation. However, since the development of [[BGB]] and [[KiGB]], no$gmb has long since been surpassed. | No$gmb by Martin Korth is one of the classic Gameboy emulators; development was started in 1997 and abandoned in 2000. At the time, it was considered one the top notch emulators, sporting an advanced debugger and accurate emulation. However, since the development of [[BGB]] and [[KiGB]], no$gmb has long since been surpassed. | ||
− | The main advantage of no$gmb is that it is written in assembly language. Because of this it is with | + | The main advantage of no$gmb is that it is written in assembly language. Because of this it is with little doubt the fastest Gameboy emulator around. It was originally only available for DOS, but later came to support Windows as well. However, DOS is well supported, and there's even an XT/AT compatible version. As with all of Martin Korth's software and documents, there are sarcastic remarks here and there regarding waste of CPU cycles and things being overkill. |
== Facts == | == Facts == |
Latest revision as of 21:01, 5 March 2008
Part of a series of articles on |
Cross-platform |
For DOS/Windows |
JavaScript |
For Handhelds |
Overview
No$gmb by Martin Korth is one of the classic Gameboy emulators; development was started in 1997 and abandoned in 2000. At the time, it was considered one the top notch emulators, sporting an advanced debugger and accurate emulation. However, since the development of BGB and KiGB, no$gmb has long since been surpassed.
The main advantage of no$gmb is that it is written in assembly language. Because of this it is with little doubt the fastest Gameboy emulator around. It was originally only available for DOS, but later came to support Windows as well. However, DOS is well supported, and there's even an XT/AT compatible version. As with all of Martin Korth's software and documents, there are sarcastic remarks here and there regarding waste of CPU cycles and things being overkill.
Facts
- Homepage: http://nocash.emubase.de/gmb.htm
- Type: Emulator, Debugger
- Platform: Windows, MS-DOS
- License: Shareware
- Current version: 2.5
- Last updated: 2000-07-23
The free version of no$gmb comes with two limitations for Gameboy color emulation.
- Gameboy color programs can only be emulated for 5 minutes during each program session.
- Debugging functionality is disabled for programs running in Gameboy color mode.
Registration costs $5 to $20 for private users "(whatever you prefer)" or $750 for commercial use.
Features
(To do)