Difference between revisions of "Test ROMs"
(→Real hardware (using a GB flash card): Fixed a typo in the class name) |
(→Real hardware (using a GB flash card): Added 3DS VC test results and a warning concerning them.) |
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{| border="1" class="toptable" | {| border="1" class="toptable" | ||
|- | |- | ||
− | !Test / Emulator!!Game Boy Color (GBC)!!Game Boy Advance <span class="smaller">SP</span> | + | !Test / Emulator!!Game Boy Color (GBC)!!Game Boy Advance <span class="smaller">SP</span>!! 3DS Virtual Console |
|- | |- | ||
| CGB sound <span class="smaller">(in corresponding mode)</span> | | CGB sound <span class="smaller">(in corresponding mode)</span> | ||
Line 24: | Line 24: | ||
07:ok 08:ok 09:01 | 07:ok 08:ok 09:01 | ||
10:ok 11:ok 12:02</pre> | 10:ok 11:ok 12:02</pre> | ||
+ | | <span class="failed">Failed</span> 11/12 <pre>01:02 02:02 03:02 | ||
+ | 04:02 05:02 06:01 | ||
+ | 07:02 08:01 09:01 | ||
+ | 10:ok 11:02 12:02</pre> | ||
|- | |- | ||
| CPU instructions | | CPU instructions | ||
| <span class="passed">Passed</span> | | <span class="passed">Passed</span> | ||
| <span class="passed">Passed</span> | | <span class="passed">Passed</span> | ||
+ | | <span class="failed">Failed</span> 5/11 <pre> 01:05 02:02 03:01 | ||
+ | 04:ok 05:ok 06:ok | ||
+ | 07:ok 08:01 09:ok | ||
+ | 10:ok 11:01</pre> | ||
|- | |- | ||
| DMG sound <span class="smaller">(v2)</span> | | DMG sound <span class="smaller">(v2)</span> | ||
| <span class="failed">Failed</span> The screen blacks out during the first test | | <span class="failed">Failed</span> The screen blacks out during the first test | ||
| <span class="failed">Failed</span> The screen blacks out during the first test | | <span class="failed">Failed</span> The screen blacks out during the first test | ||
+ | | <span class="failed">Failed</span> 12/12 <pre>01:02 02:02 03:02 | ||
+ | 04:02 05:02 06:01 | ||
+ | 07:02 08:01 09:01 | ||
+ | 10:01 11:02 12:02</pre> | ||
|- | |- | ||
| Instruction timing | | Instruction timing | ||
+ | | <span class="passed">Passed</span> | ||
| <span class="passed">Passed</span> | | <span class="passed">Passed</span> | ||
| <span class="passed">Passed</span> | | <span class="passed">Passed</span> | ||
Line 40: | Line 53: | ||
| <span class="passed">Passed</span> | | <span class="passed">Passed</span> | ||
| <span class="passed">Passed</span> | | <span class="passed">Passed</span> | ||
+ | | <span class="failed">Failed</span> 3/3 <pre>01:01 02:01 03:01</pre> | ||
|- | |- | ||
| OAM bug <span class="smaller">(v2)</span> | | OAM bug <span class="smaller">(v2)</span> | ||
Line 46: | Line 60: | ||
07:01 08:02</pre> | 07:01 08:02</pre> | ||
| <span class="failed">Failed</span> 5/8 <pre>01:ok 02:02 03:ok | | <span class="failed">Failed</span> 5/8 <pre>01:ok 02:02 03:ok | ||
+ | 04:03 05:02 06:ok | ||
+ | 07:01 08:02</pre> | ||
+ | | <span class="failed">Failed</span> 6/8 <pre>01:02 02:02 03:ok | ||
04:03 05:02 06:ok | 04:03 05:02 06:ok | ||
07:01 08:02</pre> | 07:01 08:02</pre> | ||
|} | |} | ||
+ | |||
+ | Side note for the 3DS VC : it seemingly ran the ROMs in GBC mode, although I cannot confirm this is true. Tests will be conducted using other base ROMs for CIA injection that should enforce DMG mode. | ||
=== Emulators running on desktop computers === | === Emulators running on desktop computers === |
Revision as of 07:36, 5 May 2016
A test ROM is a program designed specifically to test whether the platform that the program is running on is working correctly. A test ROM can be used to test the accuracy of an emulator, as well as compare the behavior of different hardware revisions.
Contents
Blargg's tests
Blargg's tests are available at:
-
http://blargg.parodius.com/gb-tests/Old location. Dead ever since Parodius went down! - http://blargg.8bitalley.com/parodius/gb-tests/ New official location.
- http://gbdev.gg8.se/files/roms/blargg-gb-tests/ Mirror.
All tests were executed in each emulator's DMG mode, except the CGB sound test, which was executed in both DMG and CGB modes.
Real hardware (using a GB flash card)
Note : none of these tests were conducted on a DMG ; contributions are welcome !
Test / Emulator | Game Boy Color (GBC) | Game Boy Advance SP | 3DS Virtual Console |
---|---|---|---|
CGB sound (in corresponding mode) | Passed | Failed 2/12 01:ok 02:ok 03:ok 04:ok 05:ok 06:ok 07:ok 08:ok 09:01 10:ok 11:ok 12:02 |
Failed 11/12 01:02 02:02 03:02 04:02 05:02 06:01 07:02 08:01 09:01 10:ok 11:02 12:02 |
CPU instructions | Passed | Passed | Failed 5/11 01:05 02:02 03:01 04:ok 05:ok 06:ok 07:ok 08:01 09:ok 10:ok 11:01 |
DMG sound (v2) | Failed The screen blacks out during the first test | Failed The screen blacks out during the first test | Failed 12/12 01:02 02:02 03:02 04:02 05:02 06:01 07:02 08:01 09:01 10:01 11:02 12:02 |
Instruction timing | Passed | Passed | Passed |
Memory timing (v2) | Passed | Passed | Failed 3/3 01:01 02:01 03:01 |
OAM bug (v2) | Failed 5/8 01:ok 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 |
Failed 5/8 01:ok 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 |
Failed 6/8 01:02 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 |
Side note for the 3DS VC : it seemingly ran the ROMs in GBC mode, although I cannot confirm this is true. Tests will be conducted using other base ROMs for CIA injection that should enforce DMG mode.
Emulators running on desktop computers
Test / Emulator | BGB 1.5 | Gambatte v0.5.5 | KiGB v2.05 | MESS 0.140 (Oct 31 2010) | no$gmb v2.5b | VBA-M 1.8.0 SVN956 |
---|---|---|---|---|---|---|
CGB sound (in CGB mode) | Passed | Passed | Failed 12/12 01:02 02:05 03:03 04:02 05:02 06:01 07:02 08:01 09:01 10:01 11:02 12:02 |
Failed 01:02 02:02 03:02 Note: Test 04 never completes. |
Failed 01:02 02:02 03:02 Note: Test 04 never completes. |
Failed 1/12 01:ok 02:ok 03:ok 04:ok 05:ok 06:ok 07:ok 08:ok 09:01 10:ok 11:ok 12:ok |
CGB sound (in DMG mode) | Passed Runs the 12 tests with the data below (which matches the output on a real DMG).01:ok 02:ok 03:ok 04:ok 05:ok 06:ok 07:ok 08:01 09:01 10:01 11:04 12:02 |
Passed Runs the 12 tests with the data below (which matches the output on a real DMG).01:ok 02:ok 03:ok 04:ok 05:ok 06:ok 07:ok 08:01 09:01 10:01 11:04 12:02 |
Failed (A real DMG fails, but with other values.) 01:02 02:05 03:03 04:02 05:02 06:01 07:02 08:01 09:01 10:01 11:02 12:02 |
Failed 01:02 02:02 03:02 Note: Test 04 never completes. |
Failed 01:02 02:02 03:02 Note: Test 04 never completes. |
Failed (A real DMG fails, but with other values.) 01:ok 02:ok 03:ok 04:ok 05:ok 06:ok 07:ok 08:ok 09:01 10:ok 11:ok 12:ok |
CPU instructions | Passed | Passed | Failed 2/11 03:01 05:01 |
Passed | Failed 2/11 03:01 05:01 Note: Warns about inc/dec in OAM. |
Passed |
DMG sound (v2) | Passed | Passed | Failed 11/12 01:02 02:05 03:03 04:02 05:02 06:01 07:02 08:ok 09:01 10:01 11:02 12:01 |
Failed 01:02 02:02 03:02 Note: Test 04 never completes. |
Failed 01:02 02:02 03:02 Note: Test 04 never completes. |
Failed 5/12 01:ok 02:ok 03:ok 04:ok 05:ok 06:ok 07:ok 08:01 09:01 10:01 11:04 12:01 |
Instruction timing | Passed | Passed | Test doesn't finish | Passed | Test doesn't finish | Passed |
Memory timing (v2) | Passed | Passed | Test doesn't finish | Failed 1/3 01:ok 02:ok 03:01 |
Failed 3/3 01:01 02:01 03:01 |
Failed 1/3 01:ok 02:ok 03:01 |
OAM bug (v2) | Failed 5/8 01:ok 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 |
Failed 5/8 01:ok 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 |
Failed 6/8 01:02 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 |
Failed 5/8 01:ok 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 |
Failed 6/8 01:02 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 Note: Warns about inc/dec in OAM. (Which is appropriate) |
Failed 5/8 01:ok 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 |
Emulators running in JavaScript
Test / Emulator | GameBoy Online as of 2015-17-12 | JSGB by Pedro Ladaria v0.2 | jsGB by Imran Nazar aka Two9A 2010-09-27 GitHub checkin |
---|---|---|---|
CGB sound (in CGB mode) | Failed 14/16 01:02 02:07 03:03 04:02 05:02 06:01 07:03 08:ok 09:01 10:ok 11:ok* 12:02Note: GameBoy Online does have sound support. *Test #11 passes in the LLE-APU branch. |
(No GBC support.) | (No GBC support.) |
CGB sound (in DMG mode) | (Apparently can't run a GBC only ROM in DMG mode.) | Failed 16/16 Fails all tests, then proceeds to apparently running many more tests forever, much like Gambatte. 01:02 02:02 03:02 04:03 05:02 06:02 07:02 08:03 09:02 10:02 11:02 12:03Note: JSGB doesn't have sound support. |
Failed Breaks during the first test. "Unimplemented instruction at $23f4, stopping." (ld sp,hl) Note: JSGB doesn't have sound support. |
CPU instructions | Passed | Failed 01:06 02:05 03:Note: Throws the following errors: "HALT instruction with interrupts disabled.", "STOP instruction". Test 03 never finishes. |
Failed Breaks during the first test. "Unimplemented instruction at $677, stopping." (ld sp,hl) |
DMG sound (v2) | Failed 11/12 01:02 02:05 03:03 04:02 05:02 06:01 07:02 08:ok 09:01 10:01 11:03 12:01Note: GameBoy Online does have sound support. |
Failed 16/16 Fails all tests, then proceeds to apparently running many more tests forever, much like Gambatte. 01:02 02:02 03:02 04:03 05:02 06:02 07:02 08:03 09:02 10:02 11:02 12:03Note: JSGB doesn't have sound support. |
Failed Breaks during the first test. "Unimplemented instruction at $23f4, stopping." (ld sp,hl) Note: JSGB doesn't have sound support. |
Instruction timing | Passed | Failed #255 | Failed Test doesn't finish. |
Memory timing (v2) | Failed 3/301:01 02:01 03:01 |
Failed 3/301:01 02:01 03:01 |
Failed Test 01 doesn't finish. |
OAM bug (v2) | Failed 6/8 01:03 02:02 03:ok 04:03 05:02 06:ok 07:01 08:02 |
Failed (The test never completes.) | Failed Breaks during the first test. "Unimplemented instruction at $23f4, stopping." (ld sp,hl) |