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- 12:28, 10 February 2021 (diff | hist) . . (+520) . . ASM Snippets (→Set carry if two numbers match: suggested by ISSOtm and calc84maniac based on request by tbsp)
- 12:20, 10 February 2021 (diff | hist) . . (+309) . . ASM Snippets (Link to "Optimizing assembly code" from pret)
- 22:03, 2 February 2021 (diff | hist) . . (+1,384) . . CPU speed comparison (→Record access: A realistic worked example of adding acceleration to velocity to displacement) (current)
- 22:27, 30 January 2021 (diff | hist) . . (+264) . . Tricky-to-emulate games (CasualPokePlayer looked for root cause on mGBA#2032 affecting Daiku no Gen-san: Kachikachi no Tonkachi ga Kachi)
- 19:25, 27 January 2021 (diff | hist) . . (+426) . . Tricky-to-emulate games (SML2 and SML3 break save countdown)
- 14:23, 22 January 2021 (diff | hist) . . (+4,502) . . N Catch-up (adapt another of my articles from NESdev) (current)
- 19:56, 5 December 2020 (diff | hist) . . (+86) . . Tricky-to-emulate games (see also similar list for SMS)
- 18:10, 1 December 2020 (diff | hist) . . (+101) . . Tricky-to-emulate games (P.Man uses zombie mode)
- 18:09, 1 December 2020 (diff | hist) . . (+179) . . Tricky-to-emulate games (→Game bugs: "I'm going to stroke it" "Your wave is broken!" If Gameboy sound hardware is any indication, DuckTales has this bug.)
- 17:52, 25 November 2020 (diff | hist) . . (+80) . . Gameboy sound hardware (→Register Reading: LIJI says disabling the DAC also makes a channel show up as off in NR52) (current)
- 17:44, 25 November 2020 (diff | hist) . . (+23) . . Gameboy sound hardware (→Register Reading: LIJI says NR52 bit 0 reflects both length counter and sweep unit status)
- 01:07, 23 November 2020 (diff | hist) . . (+77) . . Quirks by difficulty (→Unranked: di halt support) (current)
- 00:40, 23 November 2020 (diff | hist) . . (+198) . . Quirks by difficulty (Sprites beyond the tenth do not extend mode 3)
- 20:16, 21 November 2020 (diff | hist) . . (+563) . . Tricky-to-emulate games (KiGB compatibility screenshots might help identify candidates for this list)
- 18:35, 21 November 2020 (diff | hist) . . (+188) . . Tricky-to-emulate games (Warriors of Might and Magic window bustage reported by LIJI)
- 17:18, 21 November 2020 (diff | hist) . . (+254) . . Tricky-to-emulate games (Tokyo Disneyland open bus reported by nitro2k01)
- 20:38, 20 November 2020 (diff | hist) . . (+626) . . Tricky-to-emulate games (Pinball quirks)
- 20:22, 20 November 2020 (diff | hist) . . (+71) . . Tricky-to-emulate games (beware suggested Koro Dice)
- 20:02, 20 November 2020 (diff | hist) . . (+220) . . Tricky-to-emulate games (TAMA, HuC, Altered Space)
- 19:41, 20 November 2020 (diff | hist) . . (+170) . . Tricky-to-emulate games (beware explained problem with Bouken Puzzle Road in #gbdev2)
- 19:37, 20 November 2020 (diff | hist) . . (+1,231) . . N Tricky-to-emulate games (Starting a GB counterpart to a NESdev Wiki page)
- 13:46, 19 November 2020 (diff | hist) . . (+88) . . Quirks by difficulty (→Unranked: Disabled sprites extend mode 3 only on GBC)
- 20:48, 18 November 2020 (diff | hist) . . (+65) . . Quirks by difficulty (→Unranked: HDMA alignment)
- 10:45, 18 November 2020 (diff | hist) . . (+1,272) . . Quirks by difficulty (Incorporate suggestions by nitro2k01 and others)
- 09:43, 18 November 2020 (diff | hist) . . (+447) . . Quirks by difficulty (Difficulty of making mapper tests)
- 20:17, 17 November 2020 (diff | hist) . . (+353) . . Quirks by difficulty (Digging for coins)
- 20:09, 17 November 2020 (diff | hist) . . (+524) . . Quirks by difficulty (→Unranked: organharvester mentioned daa and serial)
- 14:21, 17 November 2020 (diff | hist) . . (+3,298) . . N Quirks by difficulty (let's build a test game)
- 12:15, 17 November 2020 (diff | hist) . . (-1) . . m GBC approval process (We appear not to have Cite.php installed) (current)
- 12:13, 17 November 2020 (diff | hist) . . (+1,905) . . N GBC approval process (Summarize the part of That One Manual that hasn't been superseded)
- 19:12, 26 July 2020 (diff | hist) . . (+766) . . N Multibyte constant (by ISSOtm) (current)
- 19:12, 26 July 2020 (diff | hist) . . (+24) . . Tutorials (→ASM: ISSOtm made a multibyte constant macro) (current)
- 18:52, 20 February 2020 (diff | hist) . . (+39) . . Video Display (Why is LCDC address missing?)
- 09:28, 19 February 2020 (diff | hist) . . (+358) . . Struct (Two actor struct examples) (current)
- 11:02, 11 November 2019 (diff | hist) . . (+103) . . SGB Functions (→SGB Command 0Ch - ATRC_EN: Clarify what it's speculated to disable)
- 01:08, 2 October 2019 (diff | hist) . . (+132) . . SGB Functions (→SGB Command 0Ch - ATRC_EN: Describe screen savers, which I suspect this relates to)
- 00:55, 2 October 2019 (diff | hist) . . (+650) . . SGB Functions (→SGB Command 12h - JUMP: JUMP notes from fullsnes)
- 00:42, 2 October 2019 (diff | hist) . . (+4,339) . . N ICD2 (Register descriptions, adapted from Fullsnes) (current)
- 00:07, 2 October 2019 (diff | hist) . . (+98) . . SGB Functions (→SGB Command 0Ch - ATRC_EN: When GB controls are left idle?)
- 00:03, 2 October 2019 (diff | hist) . . (+493) . . SGB Functions (→SGB Command 14h - PCT_TRN: All borders repeat tiles)
- 14:01, 21 September 2019 (diff | hist) . . (-413) . . Add 8-bit to 16-bit (→Unsigned subtraction: ISSOtm improved it)
- 12:59, 21 September 2019 (diff | hist) . . (-259) . . Add 8-bit to 16-bit (Missed ISSOtm's edit. Begin to add byte/cycle counts anyway)
- 12:55, 21 September 2019 (diff | hist) . . (+445) . . Add 8-bit to 16-bit (→With 16-bit operations: Signed addition, clobbering a single register (per ISSOtm))
- 12:29, 21 September 2019 (diff | hist) . . (-211) . . m Add 8-bit to 16-bit (→Signed addition: remove something added in a draft that turned out to be a duplicate)
- 12:27, 21 September 2019 (diff | hist) . . (-20) . . m Add 8-bit to 16-bit (→Signed subtraction: forgot to update overflow description)
- 12:07, 21 September 2019 (diff | hist) . . (0) . . Add 8-bit to 16-bit (→With 16-bit operations: Decided against making a second page)
- 12:03, 21 September 2019 (diff | hist) . . (-14) . . m Add 8-bit to 16-bit (→Signed subtraction: rewrite unfinished sentence in comment)
- 12:01, 21 September 2019 (diff | hist) . . (+4,949) . . N Add 8-bit to 16-bit (Adapted from Sik's tutorial at https://plutiedev.com/z80-add-8bit-to-16bit, with permission)
- 12:00, 21 September 2019 (diff | hist) . . (+56) . . Tutorials (→ASM: about to adapt two Z80 tutorials by Sik with permission)
- 14:01, 26 August 2019 (diff | hist) . . (+144) . . SGB Functions (→SGB Command 00h - PAL01: SGB and GBC sharing palette data)
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