File list
From GbdevWiki
This special page shows all uploaded files.
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Date | Name | Thumbnail | Size | User | Description | Versions |
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17:15, 16 January 2017 | CastlevaniaII 05.png (file) | 1 KB | Retrogameaudio | 1 | ||
17:15, 16 January 2017 | CastlevaniaII 04.png (file) | 1 KB | Retrogameaudio | 1 | ||
17:15, 16 January 2017 | CastlevaniaII 03.png (file) | 971 B | Retrogameaudio | 1 | ||
17:15, 16 January 2017 | CastlevaniaII 02.png (file) | 1 KB | Retrogameaudio | 1 | ||
17:15, 16 January 2017 | CastlevaniaII 01.png (file) | 1 KB | Retrogameaudio | 1 | ||
22:59, 4 January 2009 | Cartuchos-10.jpg (file) | 487 KB | Nitro2k01 | GBFlasher V1.0 by zako | 1 | |
22:41, 4 January 2009 | Cartucho-10-montado.jpg (file) | 126 KB | Nitro2k01 | GBFlasher V1.0 by zako | 1 | |
02:52, 10 October 2010 | CCD.jpg (file) | 3 KB | Nitro2k01 | The uncovered CCD cell of the Gameboy Camera camera board. Source: Inside Game Boy Camera | 1 | |
13:14, 9 March 2011 | Burger5.png (file) | 1 KB | Someone | 1 | ||
13:14, 9 March 2011 | Burger4.png (file) | 28 KB | Someone | 1 | ||
13:13, 9 March 2011 | Burger3.png (file) | 27 KB | Someone | 1 | ||
13:13, 9 March 2011 | Burger2.png (file) | 22 KB | Someone | 1 | ||
13:12, 9 March 2011 | Burger1.png (file) | 227 KB | Someone | 1 | ||
21:18, 14 June 2016 | Bgb palette color smiley 01.png (file) | 2 KB | Caseyweederman | A rom compiled by GBDK with 0x143 set to 0x80 but with no palette data specified yet | 1 | |
02:55, 10 October 2010 | BACKSIDE.jpg (file) | 5 KB | Nitro2k01 | A blue Gameboy Camera in a grey DMG-01. Source: Inside Game Boy Camera | 1 | |
02:51, 10 October 2010 | BACKHEAD.jpg (file) | 4 KB | Nitro2k01 | The pin header on the back side of the Gameboy Camera camera board. Source: Inside Game Boy Camera | 1 | |
06:48, 31 August 2021 | Accurate2.png (file) | 14 KB | Nitro2k01 | 1 | ||
06:46, 31 August 2021 | Accurate1.png (file) | 1 KB | Nitro2k01 | 1 | ||
12:25, 14 June 2016 | 07bgbsmilefrown.gif (file) | 28 KB | Nitro2k01 | 1 | ||
19:52, 14 June 2016 | 06bgbwink.gif (file) | 28 KB | Caseyweederman | An animated demonstration of swapping tiles at runtime, using BGB and its VRAM Viewer debug tool | 1 | |
19:52, 14 June 2016 | 05bgbvramviewer.png (file) | 6 KB | Caseyweederman | An interesting look into how the Game Boy stores and accesses tile data, through BGB | 1 | |
19:51, 14 June 2016 | 04bgbhalfsmile.png (file) | 2 KB | Caseyweederman | Halfway there - an intermediary step in a sprite tutorial running in BGB | 1 | |
19:50, 14 June 2016 | 03gbtdexport.png (file) | 9 KB | Caseyweederman | Exporting sprites from Game Boy Tile Designer's export interface | 1 | |
12:23, 14 June 2016 | 02gbtdtwotiles.png (file) | 8 KB | Nitro2k01 | 1 | ||
19:49, 14 June 2016 | 01gbtd16x16.png (file) | 11 KB | Caseyweederman | Gameboy Tile Designer and setting its canvas size to 16x16 pixels | 1 |
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