File list

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This special page shows all uploaded files.

File list
 
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Date Name Thumbnail Size User Description Versions
17:15, 16 January 2017 CastlevaniaII 05.png (file) 1 KB Retrogameaudio   1
17:15, 16 January 2017 CastlevaniaII 04.png (file) 1 KB Retrogameaudio   1
17:15, 16 January 2017 CastlevaniaII 03.png (file) 971 B Retrogameaudio   1
17:15, 16 January 2017 CastlevaniaII 02.png (file) 1 KB Retrogameaudio   1
17:15, 16 January 2017 CastlevaniaII 01.png (file) 1 KB Retrogameaudio   1
22:59, 4 January 2009 Cartuchos-10.jpg (file) 487 KB Nitro2k01 GBFlasher V1.0 by zako 1
22:41, 4 January 2009 Cartucho-10-montado.jpg (file) 126 KB Nitro2k01 GBFlasher V1.0 by zako 1
02:52, 10 October 2010 CCD.jpg (file) 3 KB Nitro2k01 The uncovered CCD cell of the Gameboy Camera camera board. Source: Inside Game Boy Camera 1
13:14, 9 March 2011 Burger5.png (file) 1 KB Someone   1
13:14, 9 March 2011 Burger4.png (file) 28 KB Someone   1
13:13, 9 March 2011 Burger3.png (file) 27 KB Someone   1
13:13, 9 March 2011 Burger2.png (file) 22 KB Someone   1
13:12, 9 March 2011 Burger1.png (file) 227 KB Someone   1
21:18, 14 June 2016 Bgb palette color smiley 01.png (file) 2 KB Caseyweederman A rom compiled by GBDK with 0x143 set to 0x80 but with no palette data specified yet 1
02:55, 10 October 2010 BACKSIDE.jpg (file) 5 KB Nitro2k01 A blue Gameboy Camera in a grey DMG-01. Source: Inside Game Boy Camera 1
02:51, 10 October 2010 BACKHEAD.jpg (file) 4 KB Nitro2k01 The pin header on the back side of the Gameboy Camera camera board. Source: Inside Game Boy Camera 1
06:48, 31 August 2021 Accurate2.png (file) 14 KB Nitro2k01   1
06:46, 31 August 2021 Accurate1.png (file) 1 KB Nitro2k01   1
12:25, 14 June 2016 07bgbsmilefrown.gif (file) 28 KB Nitro2k01   1
19:52, 14 June 2016 06bgbwink.gif (file) 28 KB Caseyweederman An animated demonstration of swapping tiles at runtime, using BGB and its VRAM Viewer debug tool 1
19:52, 14 June 2016 05bgbvramviewer.png (file) 6 KB Caseyweederman An interesting look into how the Game Boy stores and accesses tile data, through BGB 1
19:51, 14 June 2016 04bgbhalfsmile.png (file) 2 KB Caseyweederman Halfway there - an intermediary step in a sprite tutorial running in BGB 1
19:50, 14 June 2016 03gbtdexport.png (file) 9 KB Caseyweederman Exporting sprites from Game Boy Tile Designer's export interface 1
12:23, 14 June 2016 02gbtdtwotiles.png (file) 8 KB Nitro2k01   1
19:49, 14 June 2016 01gbtd16x16.png (file) 11 KB Caseyweederman Gameboy Tile Designer and setting its canvas size to 16x16 pixels 1
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