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Showing below up to 33 results in range #91 to #123.

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  1. HuC1‏‎ (22:40, 4 April 2020)
  2. Gameboy Camera‏‎ (22:41, 4 April 2020)
  3. Gameboy Printer‏‎ (22:41, 4 April 2020)
  4. Gamegenie/Shark Cheats‏‎ (22:41, 4 April 2020)
  5. Power Up Sequence‏‎ (22:42, 4 April 2020)
  6. Reducing Power Consumption‏‎ (22:42, 4 April 2020)
  7. Sprite RAM Bug‏‎ (22:43, 4 April 2020)
  8. External Connectors‏‎ (22:43, 4 April 2020)
  9. Tutorials‏‎ (19:12, 26 July 2020)
  10. Multibyte constant‏‎ (19:12, 26 July 2020)
  11. GBC approval process‏‎ (12:15, 17 November 2020)
  12. Quirks by difficulty‏‎ (01:07, 23 November 2020)
  13. Gameboy sound hardware‏‎ (17:52, 25 November 2020)
  14. Catch-up‏‎ (14:23, 22 January 2021)
  15. CPU speed comparison‏‎ (22:03, 2 February 2021)
  16. Game Boy Tile Designer‏‎ (01:30, 24 June 2021)
  17. Game Boy Map Builder‏‎ (01:31, 24 June 2021)
  18. GBDK Joypad Tutorial‏‎ (02:06, 24 June 2021)
  19. GBBasic 2.10‏‎ (02:09, 24 June 2021)
  20. Code Examples‏‎ (02:10, 24 June 2021)
  21. GBC dual compatibility‏‎ (13:21, 5 August 2021)
  22. SDCC output samples‏‎ (12:58, 16 January 2022)
  23. OAM DMA tutorial‏‎ (22:23, 30 January 2022)
  24. Add 8-bit to 16-bit‏‎ (21:17, 31 March 2022)
  25. GBDK‏‎ (03:44, 7 December 2022)
  26. Older games with compatibility issues with newer Game Boy models‏‎ (23:40, 9 December 2022)
  27. Main Page‏‎ (04:48, 2 January 2023)
  28. Endianness‏‎ (02:00, 28 February 2023)
  29. Gbdev inside jokes‏‎ (14:57, 19 July 2023)
  30. GBDK Sprite Tutorial‏‎ (16:28, 12 November 2023)
  31. ASM Snippets‏‎ (13:53, 10 December 2023)
  32. Tricky-to-emulate games‏‎ (11:50, 11 May 2024)
  33. Don't hardcode OAM addresses‏‎ (18:15, 13 June 2024)

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