Oldest pages
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Showing below up to 33 results in range #91 to #123.
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- HuC1 (22:40, 4 April 2020)
- Gameboy Camera (22:41, 4 April 2020)
- Gameboy Printer (22:41, 4 April 2020)
- Gamegenie/Shark Cheats (22:41, 4 April 2020)
- Power Up Sequence (22:42, 4 April 2020)
- Reducing Power Consumption (22:42, 4 April 2020)
- Sprite RAM Bug (22:43, 4 April 2020)
- External Connectors (22:43, 4 April 2020)
- Tutorials (19:12, 26 July 2020)
- Multibyte constant (19:12, 26 July 2020)
- GBC approval process (12:15, 17 November 2020)
- Quirks by difficulty (01:07, 23 November 2020)
- Gameboy sound hardware (17:52, 25 November 2020)
- Catch-up (14:23, 22 January 2021)
- CPU speed comparison (22:03, 2 February 2021)
- Game Boy Tile Designer (01:30, 24 June 2021)
- Game Boy Map Builder (01:31, 24 June 2021)
- GBDK Joypad Tutorial (02:06, 24 June 2021)
- GBBasic 2.10 (02:09, 24 June 2021)
- Code Examples (02:10, 24 June 2021)
- GBC dual compatibility (13:21, 5 August 2021)
- SDCC output samples (12:58, 16 January 2022)
- OAM DMA tutorial (22:23, 30 January 2022)
- Add 8-bit to 16-bit (21:17, 31 March 2022)
- GBDK (03:44, 7 December 2022)
- Older games with compatibility issues with newer Game Boy models (23:40, 9 December 2022)
- Main Page (04:48, 2 January 2023)
- Endianness (02:00, 28 February 2023)
- Gbdev inside jokes (14:57, 19 July 2023)
- GBDK Sprite Tutorial (16:28, 12 November 2023)
- ASM Snippets (13:53, 10 December 2023)
- Tricky-to-emulate games (11:50, 11 May 2024)
- Don't hardcode OAM addresses (18:15, 13 June 2024)