User contributions
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- 21:17, 31 March 2022 (diff | hist) . . (0) . . Add 8-bit to 16-bit (→With 16-bit operations: unsigned addition was miscounted) (current)
- 12:58, 16 January 2022 (diff | hist) . . (+2,020) . . N SDCC output samples (memcpy turns into this?) (current)
- 12:49, 16 January 2022 (diff | hist) . . (+9) . . GBDK (→References: This wiki appears not to have Cite.php)
- 16:32, 11 December 2021 (diff | hist) . . (+81) . . Tricky-to-emulate games (Additional reference for Daiku no Gen San)
- 10:25, 10 August 2021 (diff | hist) . . (+99) . . Tricky-to-emulate games (CasualPokePlayer reports that Boxxle uses nitro copy)
- 13:21, 5 August 2021 (diff | hist) . . (+25) . . GBC dual compatibility (Define DMG earlier) (current)
- 14:42, 28 May 2021 (diff | hist) . . (+90) . . Gbdev inside jokes (SMOrc)
- 13:37, 28 May 2021 (diff | hist) . . (+730) . . Gbdev inside jokes (:ohboy: and :thinkgb:)
- 13:24, 28 May 2021 (diff | hist) . . (+313) . . Gbdev inside jokes (:accurate1: and friends)
- 13:18, 28 May 2021 (diff | hist) . . (+1,291) . . N Gbdev inside jokes (Created page with "The gbdev Discord server has built up a number of inside jokes. ;<code>:duck:</code> 🦆️ :Similar in some ways to <code>:kappa:</code>. Took on a double meaning once the...")
- 00:00, 26 April 2021 (diff | hist) . . (-6) . . ASM Snippets (→16-bit and 8-bit: fix outdated statement reported by CasualPokePlayer: RGBASM 0.5.x includes ca65-style anonymous labels)
- 19:21, 16 April 2021 (diff | hist) . . (+357) . . Tricky-to-emulate games (The Smurfs relies on halt bug. Source: beware in EFnet #gbdev2)
- 13:02, 10 February 2021 (diff | hist) . . (-7) . . m ASM Snippets (→Set carry if two values match: typo reported by tbsp)
- 12:28, 10 February 2021 (diff | hist) . . (+520) . . ASM Snippets (→Set carry if two numbers match: suggested by ISSOtm and calc84maniac based on request by tbsp)
- 12:20, 10 February 2021 (diff | hist) . . (+309) . . ASM Snippets (Link to "Optimizing assembly code" from pret)
- 22:03, 2 February 2021 (diff | hist) . . (+1,384) . . CPU speed comparison (→Record access: A realistic worked example of adding acceleration to velocity to displacement) (current)
- 22:27, 30 January 2021 (diff | hist) . . (+264) . . Tricky-to-emulate games (CasualPokePlayer looked for root cause on mGBA#2032 affecting Daiku no Gen-san: Kachikachi no Tonkachi ga Kachi)
- 19:25, 27 January 2021 (diff | hist) . . (+426) . . Tricky-to-emulate games (SML2 and SML3 break save countdown)
- 14:23, 22 January 2021 (diff | hist) . . (+4,502) . . N Catch-up (adapt another of my articles from NESdev) (current)
- 19:56, 5 December 2020 (diff | hist) . . (+86) . . Tricky-to-emulate games (see also similar list for SMS)
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