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- ADC
- ADD
- AND
- ASM Init
- ASM Joypad
- ASM Snippets
- Add 8-bit to 16-bit
- Adding a Link Port to Super Gameboy
- Assemblers
- BGB
- BIT
- Backlighting
- CGB Registers
- CP
- CPL
- CPU Comparision with Z80
- CPU Instruction Set
- CPU Registers and Flags
- CPU speed comparison
- Catch-up
- Code Examples
- Compilers
- Convert string to integer
- DAA
- DEC
- DEC and INC (16-bit)
- DMG Schematics
- Debug messages
- Diezel Sun game design
- Displaying Full-Screen Images
- Displaying full-screen images
- Don't hardcode OAM addresses
- Emulators
- Endian
- Endianness
- Equivalents to 6502 instructions
- External Connectors
- GBBasic 2.10
- GBC approval process
- GBC dual compatibility
- GBDK
- GBDK Color Tutorial
- GBDK Joypad Tutorial
- GBDK Layers Tutorial
- GBDK Map Tutorial
- GBDK Sprite Tutorial
- GBDK libraries
- GBDK set sprite prop
- GBasm
- GameBoy Online
- Game Boy Map Builder
- Game Boy Technical Data
- Game Boy Tile Designer
- Gameboy Bootstrap ROM
- Gameboy Camera
- Gameboy Printer
- Gameboy ROM Header Info
- Gameboy and Gameboy Color special modes and features
- Gameboy sound hardware
- Gamegenie/Shark Cheats
- Games that are not compatible with future consoles
- Gb.h
- Gbdev inside jokes
- Goomba
- Hardware Information
- HuC1
- ICD2
- INC
- Interrupts
- Joypad Input
- KiGB
- LCDC
- LD (16-bit)
- LD (8-bit)
- Links and mirrors
- List of projects interfacing Gameboy consoles
- M64282FP
- MBC1
- MBC2
- MBC3
- MBC5
- MBC6
- MBC7
- Main Page
- Memory Bank Controllers
- Memory Map
- Mitsubishi M64282FP
- Modding
- Multibyte constant
- No$gmb
- OAM DMA tutorial
- OAM DMA tutorial by exezin
- OR
- Older games with compatibility issues with newer Game Boy models
- Pan Docs
- Power Up Sequence
- Quirks by difficulty
- RGBDS
- Receive byte across link cable
- Reducing Power Consumption
- SBC
- SDCC output samples
- SGB Functions
- SGB Schematic
- SUB
- Send byte across link cable
- Serial Communication (Link Cable) Tutorial
- Serial Data Transfer (Link Cable)
- Simple paint program
- Sound Controller
- Sound tutorial
- Sprite RAM Bug
- Struct
- TI-Boy SE
- Terminology
- Test ROMs
- The Cartridge Header
- Tic Tac Toe
- Timer Obscure Behaviour
- Timer and Divider Registers
- TniASM
- Tools
- Tricky-to-emulate games
- Tutorials
- Video Display
- WLA DX
- Watermarking
- Wavetable Archive
- XOR
- ZGB Installation Tutorial